Before bringing up the context menu, clicking...
- ...on an already selected item leaves selection alone
- ...on an unselected item makes it the only selected item
- ...outside any item clears the selection
Also, use the model_column() internally for selection as well as for
painting to keep things consistent.
Note that we always fire the on_context_menu_request hook, even if you
didn't click on an item. In those cases, you get a GModelIndex().
I don't know what's really right or wrong here. It seems fine to also
include the directories in the total byte count, and it makes it a bit
easier to stay consistent when adding up size numbers elsewhere.
This breaks GSortingProxyModel selection preservation across resorts.
I'm not yet sure how we're going to solve that, but it's going to have
to work a bit differently than before, since the model itself no longer
knows what's selected.
Selection is now managed by GModelSelection which allows us to select
any arbitrary number of items, and to have different selections in
different views onto the same model. Pretty sweet. :^)
Each GAbstractView now has a GModelSelection backed by a simple
HashTable<GModelIndex>. When the selection changes somehow, the view
gets notified via the notify_selection_changed() callback.
In the future it will probably make sense to move to using some kind of
ranges as the internal representation instead.
`GTabWidget` now allows the user/caller to get the currently active
tab widget, meaning that actions that are applied globally (such as
an 'Apply' or 'OK' button) can now react to specific tabs etc.
An interactive application to modify the current display settings, such as
the current wallpaper as well as the screen resolution. Currently we're
adding the resolutions ourselves, because there's currently no way to
detect was resolutions the current display adapter supports (or at least
I can't see one... Maybe VBE does and I'm stupid). It even comes with
a very nice template'd `ItemList` that can support a vector of any type,
which makes life much simpler.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
This solves an issue in GScrollableWidget where hiding one of the two
scrollbars needs to trigger a relayout since the other one should grow
into the "shared space" in the bottom right corner.
A GWidget can now override custom_layout() which will be called at any
time we would normally delegate work to the GLayout, e.g on resize
or child visibility changes, size policy changes, etc.
There were various little mistakes in the width calculations used by
the line-wrapping layout code.
With this patch, we should no longer see the horizontal scrollbar get
enabled with line-wrapping enabled. I will hide the scrollbar in a
separate patch.
text_position_at() was returning -1 if the position wasn't in
the bounds of a visual line. Now if the position is past the last
line, we simply return the last line index instead of -1.
Fixes#502.
It's now possible to add a GMenu as a submenu of another GMenu.
Simply use the GMenu::add_submenu(NonnullOwnPtr<GMenu>) API :^)
The WindowServer now keeps track of a stack of open menus rather than
just one "current menu". This code needs a bit more work, but the basic
functionality is now here!
When we update our content size, the width & height is now calculated
from the visual line rect size. Also now after we recompute all visual
lines, if the total height is different, we re-update the content size.