This assumption only works for the m_packed_elements Vector where a
missing value at a certain index still returns an empty value, but not
for the m_sparse_elements HashMap, which is being used for indices
>= 200 - in that case the Optional<ValueAndAttributes> result will not
have a value.
This fixes a crash in the js REPL where printing an array with a hole at
any index >= 200 would crash.
When we're initializing objects, we're just adding a bunch of new
properties, without transition, and without overlap (we never add
the same property twice.)
Take advantage of this by skipping lookups entirely (no need to see
if we're overwriting an existing property) during initialization.
Another nice test-js speedup :^)
Roughly 7% of test-js runtime was spent creating FlyStrings from string
literals. This patch frontloads that work and caches all the commonly
used names in LibJS on a CommonPropertyNames struct that hangs off VM.
When changing the attributes of an existing property of an object with
unique shape we must not change the PropertyMetadata offset.
Doing so without resizing the underlying storage vector caused an OOB
write crash.
Fixes#3735.
Previously, when a loop detected an unwind of type ScopeType::Function
(which means a return statement was executed inside of the loop), it
would just return undefined. This set the VM's last_value to undefined,
when it should have been the returned value. This patch makes all loop
statements return the appropriate value in the above case.
While initialization common runtime objects like functions, prototypes,
etc, we don't really care about tracking transitions for each and every
property added to them.
This patch puts objects into a "disable transitions" mode while we call
initialize() on them. After that, adding more properties will cause new
transitions to be generated and added to the chain.
This gives a ~10% speed-up on test-js. :^)
When reifying a shape transition chain, look for the nearest previous
shape in the transition chain that has a property table already, and
use that as the starting point.
This achieves two things:
1. We do less work when reifying property tables that already have
partial property tables earlier in the chain.
2. This enables adding properties to a shape without performing a
transition. This will be useful for initializing runtime objects
with way fewer allocations. See next patch. :^)
There's no point in trying to achieve shape sharing for global objects,
so we can simply make the shape unique from the start and avoid making
a transition chain.
Previously whenever you would ask a Shape how many properties it had,
it would reify the property table into a HashMap and use HashMap::size()
to answer the question.
This can be a huge waste of time if we don't need the property table for
anything else, so this patch implements property count tracking in a
separate integer member of Shape. :^)
Since blocks can't be strict by themselves, it makes no sense for them
to store whether or not they are strict. Strict-ness is now stored in
the Program and FunctionNode ASTNodes. Fixes issue #3641
Each JS global object has its own "console", so it makes more sense to
store it in GlobalObject.
We'll need some smartness later to bundle up console messages from all
the different frames that make up a page later, but this works for now.
More work on decoupling the general runtime from Interpreter. The goal
is becoming clearer. Interpreter should be one possible way to execute
code inside a VM. In the future we might have other ways :^)
Okay, my vision here is improving. Interpreter should be a thing that
executes an AST. The scope stack is irrelevant to the VM proper,
so we can move that to the Interpreter. Same with execute_statement().