The open menu stack is an internal data structure that outside classes
shouldn't really need to know about. Add MenuManager::has_open_menu()
so that the WindowManager can still know whether a menu is open or not.
We were failing to check if the current menu being set was already open.
This could result in multiple occurrences of the menu in the open menu stack.
When we close all menus descending from a menu we only delete the first
occurrence of a given menu from the menu stack (a fair assumption to make as
a menu should only be open once).
Because of this a menu (or multiple instances of it) could remain in the open
menu stack when it should actually be closed, leading to goofy behaviour.
Fixes#1238
This patch removes the internal system menu from WindowServer and
replaces it with two IPC API's:
SetSystemMenu(menu_id)
SetSystemTheme(theme_path, theme_name)
These API's will allow us to complete the SystemMenu program and
move it entirely out of process.
Shuffle around some menu related code from window manager into menu
manager. This still is not perfect, and results in a little more of the
window manager to be publically exposed - but this is another step
towards better seperation of concerns between menu and window manager.
We also move the mouse_event handling into a new function in menu manager
as event handling was beginning to become a bit chunky.
Move applet logic to the own class. Remove applet code from MenuManager.
With new AppletManager applet order is configurable via WindowManager.ini file.
Some apps (looking at you, VisualBuilder) don't specify an icon
in their .af file, so WindowServer was trying to open an empty path.
That made it print a perror message to the log each time. Let's not
do that ^)