It didn't feel right to have a "DHCPClient" in a "Servers" directory.
Rename this to Services to better reflect the type of programs we'll
be putting in there.
If a window has child windows when it's destroyed, WindowServer will
now automatically tear down all of its children as well.
This is communicated to the client program through a vector of window
ID's included with the response to WindowServer::DestroyWindow.
This does feel a little bit awkward, but managing it on the client side
also seems a bit awkward.
If a window has another window in its Core::Object ancestor chain,
we now communicate that relationship to WindowServer so that it can
act with awareness of parent/child windows.
The original implementation only sent out notifications when there was
something being drawn on screen. If nothing was going on, we'd get too
lazy and just not notify display links.
This obviously break requestAnimationFrame(), so now we just drive the
DisplayLinks at 60 fps no matter what. :^)
Disconnecting from WindowServer without explicit calls to DestroyWindow
would leave nulled-out WeakPtr's in the AppletManager applet list.
This led to a null dereference when adding a new applet, since we were
assuming the list contained no nulled-out applets.
This patch fixes the issue by always unregistering applet windows from
the AppletManager in ~ClientConnection(). We also do an extra pass of
pruning any nulled-out WeakPtrs from the applet list when adding to it.
Fixes#1551.
This patch adds GUI::DisplayLink, a mechanism for registering callbacks
that will fire at the display refresh rate.
Note that we don't actually know the screen refresh rate, but this is
instead completely driven by WindowServer's compositing timer. For all
current intents and purposes it does the job well enough. :^)
This feels a lot more consistent and Unixy:
create_shared_buffer() => shbuf_create()
share_buffer_with() => shbuf_allow_pid()
share_buffer_globally() => shbuf_allow_all()
get_shared_buffer() => shbuf_get()
release_shared_buffer() => shbuf_release()
seal_shared_buffer() => shbuf_seal()
get_shared_buffer_size() => shbuf_get_size()
Also, "shared_buffer_id" is shortened to "shbuf_id" all around.
Now we return a boolean value from set_resolution() in the Compositor
and Screen class. Also, the WindowServer IPC now returns a richer result
after changing the resolution, which can be used in clients later.
Let's temporarily disable the boosting calls until we have a solution
for boosting in the new multi-user world. The error messages keep
confusing people into thinking they're doing something wrong.
Previously it was only possible to change these window attributes when
creating a new window. This patch adds an IPC message that allows you
to change them at runtime.
We were not repainting windows that were occluded at the time of the
theme changing. This patch adds a way to bypass occlusion testing when
invalidating window rects.
Fixes#1249.
This patch removes the internal system menu from WindowServer and
replaces it with two IPC API's:
SetSystemMenu(menu_id)
SetSystemTheme(theme_path, theme_name)
These API's will allow us to complete the SystemMenu program and
move it entirely out of process.
Move applet logic to the own class. Remove applet code from MenuManager.
With new AppletManager applet order is configurable via WindowManager.ini file.