It didn't feel right to have a "DHCPClient" in a "Servers" directory.
Rename this to Services to better reflect the type of programs we'll
be putting in there.
This was not done previously and resulted in modal windows not being
able to accept input unless they were clicked one time if their parent
windows were the active input window.
Normally we focus any window that's added to the window stack. However,
for WindowType::Desktop this gets annoying since if the desktop manager
comes up after other GUI processes have already started, it steals the
focus from them.
Solve this by only auto-focusing desktop windows if they are the very
first window added.
Previously windows would either extend past the screen or stay at their
previous smaller size in the corner, now they are resized to fit the new
resolution.
While the menu system is swallowing mouse events, just clear any resize
candidate we had set. This ensures that we don't end up with a resize
cursor when slipping into a menu-controlled part of the screen.
Fixes#1306.
This feels a lot more consistent and Unixy:
create_shared_buffer() => shbuf_create()
share_buffer_with() => shbuf_allow_pid()
share_buffer_globally() => shbuf_allow_all()
get_shared_buffer() => shbuf_get()
release_shared_buffer() => shbuf_release()
seal_shared_buffer() => shbuf_seal()
get_shared_buffer_size() => shbuf_get_size()
Also, "shared_buffer_id" is shortened to "shbuf_id" all around.
Now we return a boolean value from set_resolution() in the Compositor
and Screen class. Also, the WindowServer IPC now returns a richer result
after changing the resolution, which can be used in clients later.
The open menu stack is an internal data structure that outside classes
shouldn't really need to know about. Add MenuManager::has_open_menu()
so that the WindowManager can still know whether a menu is open or not.
This patch removes the internal system menu from WindowServer and
replaces it with two IPC API's:
SetSystemMenu(menu_id)
SetSystemTheme(theme_path, theme_name)
These API's will allow us to complete the SystemMenu program and
move it entirely out of process.
This allows windows/widgets to learn when something is being dragged
over them. They can then repaint themselves somehow to indicate that
they are willing to accept a drop.
Currently this is piggybacking somewhat on the mouse event mechanism
in WindowServer. I'm not sure that's the best design but it seemed
easier to do it this way right now.
Shuffle around some menu related code from window manager into menu
manager. This still is not perfect, and results in a little more of the
window manager to be publically exposed - but this is another step
towards better seperation of concerns between menu and window manager.
We also move the mouse_event handling into a new function in menu manager
as event handling was beginning to become a bit chunky.
If the window switcher is up when a window is made frontmost (usually
by clicking on it), the window will now become the selected window in
the switcher.
This still has a slight feeling of "hmm" but is definitely better than
what we had before.
Move applet logic to the own class. Remove applet code from MenuManager.
With new AppletManager applet order is configurable via WindowManager.ini file.