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9 commits

Author SHA1 Message Date
Andreas Kling
d17e23bd27 LibCore: Remove leading C from filenames 2020-02-06 15:04:03 +01:00
Andreas Kling
2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Sergey Bugaev
c9e21b2bcc SystemServer+LibCore: Implement socket takeover
SystemServer can now create sockets on behalf of services before spawning any
of them, and pass the open socket fd as fd 3. CLocalServer gains a method to
complete the takeover and listen on the passed fd.

This is not used by any services at the moment.
2019-11-26 19:58:25 +01:00
Andreas Kling
d6abfbdc5a LibCore: Remove ObjectPtr in favor of RefPtr
Now that CObject is fully ref-counted, just use RefPtr everywhere! :^)
2019-09-22 00:31:54 +02:00
Andreas Kling
953cb4e436 LibCore: Convert CLocalServer to ObjectPtr 2019-09-21 15:25:08 +02:00
Andreas Kling
c83da29a9d LibCore: Convert CLocalSocket to ObjectPtr 2019-09-21 15:25:08 +02:00
Andreas Kling
d1bacb9885 LibCore: Convert CNotifier to ObjectPtr 2019-09-20 15:39:15 +02:00
Andreas Kling
b3fe9cde52 LibCore: Add CLocalServer, a server-only local socket class.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.

The basic usage is:

    CLocalServer server;
    server.listen("/tmp/name-of-portal");
    server.on_ready_to_accept = [&] {
        CLocalSocket* client = server.accept();
        ...
    };

This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
2019-07-27 10:32:40 +02:00