Since the returned object is now owned by the callee object, we can
simply vend a ChildType&. This allows us to use "." instead of "->"
at the call site, which is quite nice. :^)
This patch adds two new API's:
- WidgetType& GUI::Window::set_main_widget<WidgetType>();
This creates a new main widget for a window, assigns it, and returns
it to you as a WidgetType&.
- LayoutType& GUI::Widget::set_layout<LayoutType>();
Same basic idea, creates a new layout, assigns it, and returns it to
you as a LayoutType&.
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.
Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
This patch adds a simple GMessageBox that can run in a nested event loop.
Here's how you use it:
GMessageBox box("Message text here", "Message window title");
int result = box.exec();
The next step is to make the WindowServer respect the modality flag of
these windows and prevent interaction with other windows in the same
process until the modal window has been closed.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
These functions don't exit immediately, but rather on the next iteration
of the event loop.
Since exit() is already used by the standard library, let's call it quit()
instead. That way, saying exit() means the same thing here as anywhere else.