Don't require clients to templatize modrm().read{8,16,32,64}() with
the ValueWithShadow type when we can figure it out automatically.
The main complication here is that ValueWithShadow is a UE concept
while the MemoryOrRegisterReference inlines exist at the lower LibX86
layer and so doesn't have direct access to those types. But that's
nothing we can't solve with some simple template trickery. :^)
m_cached_code_end points at the first invalid byte, so we need to
update the cache if the last byte we want to read points at the
end or past it. Previously we updated the cache 1 byte prematurely in
read16, read32, read64 (but not in read8).
Noticed by reading the code (the code looked different from read8() and
the other 3). I didn't find anything that actually hit this case.
This is useful for reading and writing doubles for #3329.
It is also useful for emulating 64-bit binaries.
MemoryOrRegisterReference assumes that 64-bit values are always
memory references since that's enough for fpu support. If we
ever want to emulate 64-bit binaries, that part will need minor
updating.
When compiling with "-Os", GCC produces the following pattern for
atomic decrement (which is used by our RefCounted template):
or eax, -1
lock xadd [destination], eax
Since or-ing with -1 will always produce the same output (-1), we can
mark the result of these operations as initialized. This stops us from
complaining about false positives when running the shell in UE. :^)
The emulator will now register signal handlers for all possible signals
and act as a translation layer between the kernel and the emulated
process.
To get an accurate simulation of signal handling, we duplicate the same
trampoline mechanism used by the kernel's signal delivery system, and
also use the "sigreturn" syscall to return from a signal handler.
Signal masking is not fully implemented yet, but this is pretty cool!
Some of the remaining instructions have different behavior for
register and non-register ops. Since we already have the
two-level flags tables, model this by setting all handlers in
the two-level table to the register op handler, while the
first-level flags table stores the action for the non-reg handler.
Some of these don't just use the REG bits of the mod/rm byte
as slashes, but also the R/M bits to have up to 9 different
instructions per opcode/slash combination (1 opcode requires
that MOD is != 11, the other 8 have MODE == 11).
This is done by making the slashes table two levels deep for
these cases.
Some of this is cosmetic (e.g "FST st0" has no effect already,
but its bit pattern gets disassembled as "FNOP"), but for
most uses it isn't.
FSTENV and FSTCW have an extraordinary 0x9b prefix. This is
not yet handled in this patch.
"xor reg,reg" or "sub reg,reg" both zero out the register, which means
we know for sure the result is 0. So mark the value as initialized,
and make sure we don't taint the CPU flags.
This removes some false positives from the uninitialized memory use
detection mechanism.
Fixes#2850.
Instead of using SoftCPU::eip() which points at the *next* instruction
most of the time, stash away a "base EIP" so we can use it when making
backtraces. This makes the correct line number show up! :^)
We now track whether the flags register is tainted by the use of one or
more uninitialized values in a computation.
For now, the state is binary; the flags are either tainted or not.
We could be more precise about this and only taint the specific flags
that get updated by each instruction, but I think this will already get
us 99% of the results we want. :^)
This patch introduces the concept of shadow bits. For every byte of
memory there is a corresponding shadow byte that contains metadata
about that memory.
Initially, the only metadata is whether the byte has been initialized
or not. That's represented by the least significant shadow bit.
Shadow bits travel together with regular values throughout the entire
CPU and MMU emulation. There are two main helper classes to facilitate
this: ValueWithShadow and ValueAndShadowReference.
ValueWithShadow<T> is basically a struct { T value; T shadow; } whereas
ValueAndShadowReference<T> is struct { T& value; T& shadow; }.
The latter is used as a wrapper around general-purpose registers, since
they can't use the plain ValueWithShadow memory as we need to be able
to address individual 8-bit and 16-bit subregisters (EAX, AX, AL, AH.)
Whenever a computation is made using uninitialized inputs, the result
is tainted and becomes uninitialized as well. This allows us to track
this state as it propagates throughout memory and registers.
This patch doesn't yet keep track of tainted flags, that will be an
important upcoming improvement to this.
I'm sure I've messed up some things here and there, but it seems to
basically work, so we have a place to start! :^)
This patch introduces a "MallocTracer" to the UserspaceEmulator.
If this object is present on the Emulator, it can be notified whenever
the emulated program does a malloc() or free().
The notifications come in via a magic instruction sequence that we
embed in the LibC malloc() and free() functions. The sequence is:
"salc x2, push reg32 x2, pop reg32 x3"
The data about the malloc/free operation is in the three pushes.
We make sure the sequence is harmless when running natively.
Memory accesses on MmapRegion are then audited to see if they fall
inside a known-to-be-freed malloc chunk. If so, we complain loud
and red in the debugger output. :^)
This is very, very cool! :^)
It's also a whole lot slower than before, since now we're auditing
memory accesses against a new set of metadata. This will need to be
optimized (and running in this mode should be opt-in, perhaps even
a separate program, etc.)
Use some template hacks to force GCC to inline more of the instruction
decoding stuff into the UserspaceEmulator main execution loop.
This is my last optimization for today, and we've gone from ~60 seconds
when running "UserspaceEmulator UserspaceEmulator id" to ~8 seconds :^)
To avoid MMU region lookup on every single instruction fetch, we now
cache a raw pointer to the current instruction. This gets automatically
invalidated when we jump somewhere, but as long as we're executing
sequentially, instruction fetches will hit the cache and bypass all
the region lookup stuff.
This is about a ~2x speedup. :^)
This patch adds a basic ELF program loader to the UserspaceEmulator and
creates MMU regions for each PT_LOAD header. (Note that we don't yet
respect the R/W/X flags etc.)
We also turn the SoftCPU into an X86::InstructionStream and give it an
EIP register so we can actually execute code by fetching memory through
our MMU abstraction.
Let's use C++ templates to implement the generic parts of instructions.
There are tons of them with the same set of inputs, just different
behavior. Templates are perfect for this.
This patch adds a PartAddressableRegister type, which divides a 32-bit
value into separate parts needed for the EAX/AX/AL/AH register splits.
Clean up the code around register access to make it a little less
cumbersome to use.
This introduces a new X86 CPU emulator for running SerenityOS userspace
programs in a virtualized interpreter environment.
The main goal is to be able to instrument memory accesses and catch
interesting bugs that are very hard to find otherwise. But before we
can do fancy things like that, we have to build a competent emulator
able to actually run programs.
This initial version is able to run a very small program that makes
some tiny syscalls, but nothing more.