Since the CPU already does almost all necessary validation steps
for us, we don't really need to attempt to do this. Doing it
ourselves doesn't really work very reliably, because we'd have to
account for other processors modifying virtual memory, and we'd
have to account for e.g. pages not being able to be allocated
due to insufficient resources.
So change the copy_to/from_user (and associated helper functions)
to use the new safe_memcpy, which will return whether it succeeded
or not. The only manual validation step needed (which the CPU
can't perform for us) is making sure the pointers provided by user
mode aren't pointing to kernel mappings.
To make it easier to read/write from/to either kernel or user mode
data add the UserOrKernelBuffer helper class, which will internally
either use copy_from/to_user or directly memcpy, or pass the data
through directly using a temporary buffer on the stack.
Last but not least we need to keep syscall params trivial as we
need to copy them from/to user mode using copy_from/to_user.
Setting it in load() excludes users of ELF::Loader that don't actually
call load() but only use the Loader for symbolication purposes.
Perhaps the factoring here is not ideal.
If a buffer smaller than Elf32_Ehdr was passed to Image, header()
would do an out-of-bounds read.
Make parse() check for that. Make most Image methods assert that the image
is_valid(). For that to work, set m_valid early in Image::parse()
instead of only at its end.
Also reorder a few things so that the fuzzer doesn't hit (valid)
assertions, which were harmless from a security PoV but which still
allowed userspace to crash the kernel with an invalid ELF file.
Make dbgprintf()s configurable at run time so that the fuzzer doesn't
produce lots of logspam.
This function did a const_cast internally which made the call side look
"safe". This method is removed completely and call sites are replaced
with ByteBuffer::wrap(const_cast<void*>(data), size) which makes the
behaviour obvious.
The AT_* entries are placed after the environment variables, so that
they can be found by iterating until the end of the envp array, and then
going even further beyond :^)
This was supposed to be the foundation for some kind of pre-kernel
environment, but nobody is working on it right now, so let's move
everything back into the kernel and remove all the confusion.
Store the offset in the string table for the DT_SONAME entry. Now that
the build uses cmake, cmake is helpfully passing --Wl,-soname to the
linker for shared objects. This makes the LinkDemo run again.
functrace traces the function calls a program makes.
It's like strace, but for userspace.
It works by using Debugging functionality to insert breakpoints
at call&ret instructions.
ELF::DynamicLoader now validates the ELF header and the program headers
in its constructor. The requested program interpreter from the
PT_INTERP program header is now avaiable via a getter. The dynamic
loader program will want to check that this matches its name, for extra
shenanigans checking.
These validate_elf_* methods really had no business being static
methods of ELF::Image. Now that the ELF namespace exists, it makes
sense to just move them to be free functions in the namespace.
To make repeated symbolication requests faster, we now cache the symbol
count on ELFLoader instead of looking it up in the image each time.
We also cache the demangled versions of names after looking them up the
first time. This is a huge speedup for ProfileViewer. :^)
Now it actually defaults to "a < b" comparison, instead of forcing you
to provide a trivial less-than comparator. Also you can pass in any
collection type that has .begin() and .end() and we'll sort it for you.
You can now #include <AK/Forward.h> to get most of the AK types as
forward declarations.
Header dependency explosion is one of the main contributors to compile
times at the moment, so this is a step towards smaller include graphs.
This was only used by HashTable::dump() which I used when doing the
first HashTable implementation. Removing this allows us to also remove
most includes of <AK/kstdio.h>.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
It was possible to craft a custom ELF executable that when symbolicated
would cause the kernel to read from user-controlled addresses anywhere
in memory. You could then fetch this memory via /proc/PID/stack
We fix this by making ELFImage hand out StringView rather than raw
const char* for symbol names. In case a symbol offset is outside the
ELF image, you get a null StringView. :^)
Test: Kernel/elf-symbolication-kernel-read-exploit.cpp
These will make sure there's no funny business or funny offsets in the
main ELF header or each Program Header. More can still be done (like
validating section headers), but this is a good start
When loading a new executable, we now map the ELF image in kernel-only
memory and parse it there. Then we use copy_to_user() when initializing
writable regions with data from the executable.
Note that the exec() syscall still disables SMAP protection and will
require additional work. This patch only affects kernel-originated
process spawns.
Since ELFDynamicObject needs the actual virtual address of the .dynamic
section in the loaded image, and not the file offset like we assumed
before, due to MAP_PRIVATE secretly giving us a MAP_SHARED, we can
remove all of the Dynamic* code from ELFImage.
ELFDynamicLoader only needs ELFImage to get the Program headers at this
point. More consolidation opportunities seem likely in the future.
We need to workaround the fact that MAP_PRIVATE when passed a file
descriptor doesn't work the way we expect. We can't change the
permissions on our mmap to PROT_WRITE if the original executable doesn't
have PROT_WRITE.
Because of this, we need to construct our ELFDynamicObject using the
actual virtual address of the .dynamic section, instead of using the
offset into the ELFImage that was actually getting modified by accident
...somehow. Not clear what was going on.
Before this, you could make the kernel copy memory from anywhere by
setting up an ELF executable with a program header specifying file
offsets outside the file.
Since ELFImage didn't even know how large it was, we had no clue that
we were copying things from outside the ELF.
Fix this by adding a size field to ELFImage and validating program
header ranges before memcpy()'ing to them.
The ELF code is definitely going to need more validation and checking.