Introduce support for the both of these Math methods.
Math.trunc is implemented in terms of Math.ceil or Math.floor
based on the input value. Added tests as well.
This change implements floating point mod based on the algorithm
used in LibM's fmod() implementation. To avoid taking a dependency
on LibM from LibJS I reimplemented the formula in LibJS.
I've incuded some of the example MDM test cases as well.
This surfaced and issue handling NaN which I've fixed as well.
Address the FIXME in MathObject::max to handle an arbitrary
number of arguments. Also adding a test case to verify the
behavior of Math.max() while I'm here.
Only return whatever a "return" statment told us to return.
The last computed value is now available in Interpreter::last_value()
instead, where the REPL can pick it up.
This patch adds support in the parser and interpreter for this:
var a = 1, b = 2, c = a + b;
VariableDeclaration is now a sequence of VariableDeclarators. :^)
The Lexer and AST already have all the functionality required in place,
so this is just updating Parser::match_secondary_expression() and
Parser::parse_expression() to handle TokenType::{Ampersand,Pipe,Caret},
as well as adding some tests.
There is no such thing as a "undefined literal" in JS - undefined is
just a property on the global object with a value of undefined.
This is pretty similar to NaN.
var undefined = "foo"; is a perfectly fine AssignmentExpression :^)
This patch adds JS::Shape, which implements a transition tree for our
Object class. Object property keys, prototypes and attributes are now
stored in a Shape, and each Object has a Shape.
When adding a property to an Object, we make a transition from the old
Shape to a new Shape. If we've made the same exact transition in the
past (with another Object), we reuse the same transition and both
objects may now share a Shape.
This will become the foundation of inline caching and other engine
optimizations in the future. :^)
Let's move towards using references over pointers in LibJS as well.
I had originally steered away from it because that's how I've seen
things done in other engines. But this is not the other engines. :^)
This adds Function::construct() for constructor function calls via `new`
keyword. NativeFunction doesn't have constructor behaviour by default,
ScriptFunction simply calls call() in construct()