Divide the Object constructor into three variants:
- The regular one (takes an Object& prototype)
- One for use by GlobalObject
- One for use by objects without a prototype (e.g ObjectPrototype)
To allow implementing the DOM class hierarchy in JS bindings, this
patch adds an inherits() function that can be used to ask an Object
if it inherits from a specific C++ class (by name).
The necessary overrides are baked into each Object subclass by the
new JS_OBJECT macro, which works similarly to C_OBJECT in LibCore.
Thanks to @Dexesttp for suggesting this approach. :^)
Instead of only checking the class_name(), we now generate an is_foo()
virtual in the wrapper generator. (It's currently something we override
on Bindings::Wrapper, which is not really scalable.)
Longer term we'll need to think up something smarter for verifying that
one wrapper "is" another type of wrapper.
Everyone who constructs an Object must now pass a prototype object when
applicable. There's still a fair amount of code that passes something
fetched from the Interpreter, but this brings us closer to being able
to detach prototypes from Interpreter eventually.
This patch introduces the Wrapper and Wrappable classes.
Node now inherits from Wrappable, and can be wrapped in a GC-allocated
Bindings::NodeWrapper object. The only property we expose right now is
the very simple nodeName property.
When a Document's JS::Interpreter is first instantiated, we add a
"document" property with a DocumentWrapper object to the global object.
This is pretty cool! :^)