This patch introduces a caching mechanism in ResourceLoader. It's keyed
on a LoadRequest object which is what you provide to load_resource()
when you want to load a resource.
We currently never prune the cache, so resources will stay in there
forever. This is obviously not gonna stay that way, but we're just
getting started here. :^)
This should drastically reduce the number of requests when loading
some sites (like Twitter) that reuse the same images over and over.
A Resource represents a resource that we're loading, have loaded or
will soon load. Basically, it's a downloadable resource that can be
shared by multiple clients.
A typical usecase is multiple <img> elements with the same src.
In a future patch, we will try to make sure that those <img> elements
get the same Resource if possible. This will reduce network usage,
memory usage, and CPU usage. :^)
For now, this first patch simply introduces the mechanism.
You get a Resource by calling ResourceLoader::load_resource().
To get notified about changes to a Resource's load status, you inherit
from ResourceClient and implement the callbacks you're interested in.
This patch turns HTMLImageElement into a ResourceClient.
This patch adds two script lists to Document:
- Scripts to execute when parsing has finished
- Scripts to execute as soon as possible
Since we don't actually load scripts asynchronously yet (we just do a
synchronous load when parsing the <script> element for simplicity),
these are already loaded by the time we get to "The end" of parsing.
This seems to have a higher chance of generating somewhat recognizable
content compared to inline layout. This problem will gradually go away
as we implement more display values.
Instead of creating extremely common FlyStrings like "id" and "class"
on demand every time they are needed, we now have AttributeNames.h,
which provides Web::HTML::AttributeNames::{id,class_}
This avoids a bunch of string allocations during selector matching.
Instead of string splitting every time you call Element::has_class(),
we now split the "class" attribute value when it changes, and cache
the individual classes as FlyStrings in Element::m_classes.
This makes has_class() significantly faster and moves the pain point
of selector matching somewhere else.
And move canonicalized_path() to a static method on LexicalPath.
This is to make it clear that FileSystemPath/canonicalized_path() only
perform *lexical* canonicalization.
Now that we've gotten rid of the misguided character buffering in the
tokenizer, it actually spits out character tokens that we have to deal
with in the parser.
This patch implements enough to bring us back to speed with simple.html
Rather than printing them to stderr directly the parser now keeps a
Vector<Error>, which allows the "owner" of the parser to consume them
individually after parsing.
The Error struct has a message, line number, column number and a
to_string() helper function to format this information into a meaningful
error message.
The Function() constructor will now include an error message when
throwing a SyntaxError.
This implements only one of the two forms of this function,
ctx.fill(winding_rule).
Also tweaks the quadratic curve demo to have a nice looking filled
shape.
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
The spec defines the only valid methods to be get, post, and dialog.
Post and dialog are currently unhandled and do nothing, any other value
(or no value specified) is defined by the spec to use the get method.
We now store the response headers in a download object on the protocol
server side and pass it to the client when finishing up a download.
Response headers are passed as an IPC::Dictionary. :^)