Following in the footsteps of <input type=checkbox>, this patch adds
LayoutButton which implements a basic push button using LibGfx styling
primitives.
After dispatching a "change" event due to the checked state being
modified, we may have been removed from the layout tree.
Make LayoutCheckBox protect itself to prevent this from crashing.
Also, add a little test page for checkboxes. :^)
This is implemented entirely inside LibWeb, there is no GUI::CheckBox
widget instantiated, unlike other input types. All input types should
be moved to this new style of implementation.
To implement form controls internally in LibWeb (necessary for multi
process forms), we'll need the ability to handle events since we can't
rely on LibGUI widgets anymore.
A LayoutNode can now override wants_mouse_events() and if it returns
true, it will now receive mousedown, mousemove and mouseup events. :^)
Instead of computing it on the fly while painting each layout node,
they now remember their selection state. This avoids a whole bunch
of tree traversal while painting with anything selected.
You can now cycle through focusable elements (currently only hyperlinks
are focusable) with the Tab key.
The focus outline is rendered in a new FocusOutline paint phase.
This patch makes images have an implicit zero intrinsic size before
they have either loaded or failed to load. This is tracked by the
ImageLoader object.
This fixes a long-standing issue with images occupying empty 150x150
rectangles of space.
The text cursor follows slightly different "intuitive" rules than the
regular hit testing. Clicking past the right edge of a text box should
still "hit" the text box, and place the cursor at its end, for example.
We solve this by adding a HitTestType enum that is passed to hit_test()
and determines whether past-the-edge candidates are considered.
Each Web::Frame now has a cursor that sits at a DOM::Position. It will
blink and look like a nice regular text cursor.
It doesn't really do anything yet, but it will eventually.
Const pointers into the DOM was a nice idea, but in practice, there are
too many situations where the layout tree wants to some non-const thing
to the DOM.
Note that these aren't full implementations of the bindings. This
mostly implements the low hanging fruit (namely, basic reflections)
There are some attributes that should be USVString instead of
DOMString. However, USVString is a slightly different definition
of DOMString, so it should suffice for now.
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.
This commit starts adding a basic SVG element. Currently, svg elements
have support for the width and height properties, as well as the stroke,
stroke-width, and fill properties. The only child element supported
is the path element, as most other graphical elements are just shorthand
for paths.
If we know the width, but not the height, we have to *divide* with the
intrinsic ratio to get the height (not multiply.) :^)
This makes things like <img width=300 src=image.png> work right.
Images were added before replaced element layout knew about intrinsic
sizes, so this was a bit backwards. We now instead transfer the known
intrinsic sizes from the ImageLoader to the LayoutImage.
We now remember the last candidate fragment when hit testing past the
right end of text and use that as the fallback result if nothing else
matches. This makes it possible to drag-select outside the line boxes
in a way that feels mostly natural. :^)
We use this to ensure that we're always working with a selection where
the start() is before the end() in document order. That simplifies all
the logic around this.
Text selection currently works at the LayoutNode level. The root of the
layout tree has a LayoutRange selection() which in turn has two
LayoutPosition objects: start() and end().
A LayoutPosition is a LayoutNode + a text offset into that node.
We handle the selection painting in LayoutText::paint_fragment(), after
the normal painting is finished. The basic mechanism is that each
LayoutFragment is queried for its selection_rect(), and if a non-empty
rect is returned, we clip to it and paint the text once more.