IFF was a generic container fileformat that was popular on the Amiga
since it was the only file format supported by Deluxe Paint.
ILBM is an image format popular in the late eighties/nineties
that uses the IFF container.
This is a very first version of the decoder that only supports
(byterun) compressed files with bpp <= 8.
Only the minimal chunks are decoded: CMAP, BODY, BMHD.
I am planning to add support for the following variants:
- EHB (32 colours + lighter 32 colours)
- HAM6 / HAM8 (special mode that allowed to display the whole Amiga
4096 colours / 262 144 colours palette)
- TrueColor (24bit)
Things that could be fun to do:
- Still images could be animated using color cycle information
Currently, the `isobmff` utility will only print the media file type
info from the FileTypeBox (major brand and compatible brands), as well
as the names and sizes of top-level boxes.
JPEG-XL is a new image format standardized by the same committee as the
original JPEG image format. It has all the nice feature of recent
formats, and great compression ratios. For more details, look at:
https://jpegxl.info/
This decoder is far from being feature-complete, as it features a grand
total of 60 FIXMEs and TODOs but anyway, it's still a good start.
I developed this decoder in the Serenity way, I just try to decode a
specific image while staying as close as possible to the specification.
Considering that the format supports a lot of options, and that we
basically support only one possibility for each of them, I'm pretty sure
that we can only decode the image I've developed this decoder for.
Which is:
0aff 3ffa 9101 0688 0001 004c 384b bc41
5ced 86e5 2a19 0696 03e5 4920 8038 000b
This adds a decoder for the TinyVG vector format (https://tinyvg.tech/).
TinyVG is a very simple binary vector format, but it is good enough to
represent a lot of SVGs, without needing the full web engine.
The main use case for Serenity is for scalable icons (which .tvg easily
handles).
This encoder is very naive as it only output SOF0 images and uses
pre-defined Huffman tables.
There is also a small bug with quantization which make using it
over-degrade the quality.
This is an implementation of the scanline edge-flag algorithm for
antialiased path filling described here:
https://mlab.taik.fi/~kkallio/antialiasing/EdgeFlagAA.pdf
The initial implementation does not try to implement every possible
optimization in favour of keeping things simple. However, it does
support:
- Both evenodd and nonzero fill rules
- Applying paint styles/gradients
- A range of samples per pixel (8, 16, 32)
- Very nice antialiasing :^)
This replaces the previous path filling code, that only really applied
antialiasing in the x-axis.
There's some very nice improvements around the web with this change,
especially for small icons. Strokes are still a bit wonky, as they don't
yet use this rasterizer, but I think it should be possible to convert
them to do so.
...and keep a forwarding header around in VP9, so we don't have to
update all references to the class there.
In time, we probably want to merge LibGfx/ImageDecoders and LibVideo
into LibMedia, but for now I need just this class for the lossy
webp decoder. So move just it over.
No behvior change.
Pure code move (except of removing `static` on the two public functions
in the new header), not behavior change.
There isn't a lot of lossy decoder yet, but it'll make implementing it
more convenient.
No behavior change.
This makes all the code for fill_path() member functions of the painter,
and moves them into a new FillPathImplementation.cpp. This allows us
to avoid polluting Painter.h with implementation details, and makes
the edit, compile, retry loop much shorter.
This might be useful for converting data from arbitrary profiles to
sRGB.
For now, this only encodes the transfer function and puts in zero values
for chromaticities, whitepoint, and chromatic adaptation matrix.
This makes the profile unusable for now. But I've spent a very long time
reading things and need to check in some code, and it's some progress.
The encoded transfer function exactly matches the one in GIMP's built-in
sRGB ICC profile (but not the Compact-ICC-Profiles v4 one or the
RawTherapee v4 one -- I'll add a comment about why later.)
At the moment, this processes the RIFF chunk structure and extracts
the ICCP chunk, so that `icc` can now print ICC profiles embedded
in webp files. (And are image files really more than containers
of icc profiles?)
It doesn't even decode image dimensions yet.
The lossy format is a VP8 video frame. Once we get to that, we
might want to move all the image decoders into a new LibImageDecoders
that depends on both LibGfx and LibVideo. (Other newer image formats
like heic and av1f also use video frames for image data.)
For example, consider the Pirate Flag emoji, which is the code point
sequence U+1F3F4 U+200D U+2620 U+FE0F. Our current emoji resolution does
not consider U+200D (Zero Width Joiner) as part of an emoji sequence.
Therefore fonts like Katica, which have a glyph for U+1F3F4, will draw
that glyph without checking if we have an emoji bitmap.
This removes some hard-coded code points and consults the UCD's code
point properties for emoji sequence components and variation selectors.
This recognizes the ZWJ code point as part of an emoji sequence.
The patch also contains modifications on several classes, functions or
files that are related to the `JPGLoader`.
Renaming include:
- JPGLoader{.h, .cpp}
- JPGImageDecoderPlugin
- JPGLoadingContext
- JPG_DEBUG
- decode_jpg
- FuzzJPGLoader.cpp
- Few string literals or texts
For now, this can write the profile header.
`icc` refuses to dump its contents since the required copyrightTag,
profileDescriptionTag, and required per-device-class tags are missing,
but it looks ok in a hex editor.
s15Fixed16Number and XYZNumber are somewhat awkwardly duplicated
in both Profile.cpp and TagTypes.cpp. Other than that, this is a
pure code move.
No behavior change.
This defines all the OpenType opcodes/instructions from the
specification:
https://learn.microsoft.com/en-us/typography/opentype/spec/tt_instructions
Each instructions has mnemonic and a range of possible opcodes (as some
of the bits are pretty much immediate value flags).
There's a little helper Instruction struct for accessing the flags and
any associated data (in the case of PUSH instructions).
Then the InstructionStream provides a way of iterating over all the
instructions in some bytes.
This moves the CSS gradient painting to the painter creating:
- Painter::fill_rect_with_linear_gradient()
- Painter::fill_rect_with_conic_gradient()
- Painter::fill_rect_with_radial_gradient()
This has a few benefits:
- The gradients can now easily respect the painter scale
- The Painter::fill_pixels() escape hatch can be removed
- We can remove the old fixed color stop gradient code
- The old functions are now just a shim
- Anywhere can now easily use this gradient painting code!
This only leaves the color stop resolution in LibWeb (which is fine).
Just means in LibGfx you have to actually specify color stop positions.
(Also while here add a small optimization to avoid generating
excessively long gradient lines)
This adds the option to pass a subpixel offset when fetching a glyph
from a font, this offset is currently snapped to thirds of a pixel
(i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph,
which is then cached like usual.
Note that when using subpixel offsets you're trading a bit of space
for accuracy. With the current third of a pixel offsets you can end
up with up to 9 bitmaps per glyph.
The custom TTF path rasterizer is actually generic enough for it to be
used for other fonts. To make this more clear, it now lives on its own
in the "Font" directory.
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
This adds an implementation of StackBlur which is a very efficient
blur that closely approximates a gaussian blur. It has a number of
benefits over the existing FastBoxBlurFilter:
1. It's faster (~half the pixel lookups of a single box blur pass)
2. It only requires a single pass over image to produce good results
- (Rather than the 3 the box blur requires)
3. It only needs to allocate a buffer of `blur_radius * 2 + 1` colors
- These easily fits on the stack for any reasonable radius
For a detailed explanation of the algorithm check out this link:
https://observablehq.com/@jobleonard/mario-klingemans-stackblur
Previously only a QOI image decoder was available on the system. This
commit adds an encoder as well.
For now it only handles images with 4 channels (RGBA).
`CharacterBitmap` instances are generated at run-time and put on the
heap, but they can be created in a `constexpr` context and stored in
static memory.
Also, remove additional `width` and `height` `static` values in favor
of using the `constexpr` member functions of `CharacterBitmap`.
These changes also include the removal of some initialization code
which tests if the `CharacterBitmap` is created since it is always
created and removes function-local `static` values which cause
run-time branches to ensure it is initialized each time the function
is called.
With this BitmapMixer one can draw one Bitmap onto another with
different modes.
For now the only supported mixing methods implemented are Add and
Lightest (which is very naive).
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
The spec had its first stable release today, so I figured we should
support it as well!
As usual, by using the regular LibGfx image decoder plugin architecture,
we immediately get support for it everywhere: ImageViewer, FileManager
thumbnails, PixelPaint, and (with a small change in the subsequent
commit) even the Browser :^)
Gfx::Color implements an IPC::[en|de]code function, but we did not
actually link against LibIPC to resolve the needed Symbols for that and
were relying on LibGui or others to link against it for us.
Having this linkage is unfortunate, but static inlining the functions in
question is sadly not possible, due needed includes leading the IPC
pipeline to initialize multiple times then, which leads to a compilation
error.
LibTTF has a concrete dependency on LibGfx for things like Gfx::Bitmap,
and LibGfx has a concrete dependency in the TTF::Font class in
Gfx::FontDatabase. This circular dependency works fine for Serenity and
Lagom Linux builds of the two libraries. It also works fine for static
library builds on Lagom macOS builds.
However, future changes will make Lagom use shared libraries, and
circular library dependencies are not tolerated in macOS.