Creating a file while having a file or directory selected will now
create the file under the selected directory, or in same directory as
a selected file.
Creating directories works the same way.
Right click -> Open on selected files will now open the selected files.
Deleting selected files will now delete the selected files.
As suggested by sagefarrenholz this was accomplished by adding a private
function HackStudioWidget::selected_file_paths() that returns a
Vector<String> of the current project tree selection.
Function HackStudioWidget::selected_file_names() is removed due to not being used.
This type represents templatized names, and replaces our previous use
of 'TemplatizedType' and 'TemplatizedFunctionCall'.
Also, we now parse function calls as secondary expressions.
Otherwise it'll have some random value from the stack, and the kernel
will not bother setting it to zero.
Also add a debug print and tweak the FIXME message.
This prevents the undefined behaviour that would come up as a result of
doing so. (For example: opening "infinite" devices like /dev/full will
result in an infinite loop until exhaustion of memory)
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
Old behavior: Crash due to VERIFY, unless we're completely and entirely out of
memory (m_available_ranges being empty), in which case it would return -ENOMEM.
New behavior: Return ENOMEM (and don't crash). In the case of nullptr,
also emit a helpful diagnostic.
Note that MAP_FIXED with nullptr is technically okay, but tends to be a sign
that something went wrong.
Also, this should improve mmap performance marginally, as it pulls the check out
of a loop that does not modify any parts of the check.
UE is now self-hosting! Fixes#5709.
However, this still needs some love: "ue UserspaceEmulator true" spits out tons
of error messages, probably false-positives, and takes about 229 seconds to run.
Then again, true-in-ue-in-ue-in-Qemu is three levels of emulation, so no wonder
it takes a long time! :D
Since there is usually no correlation between guest memory-layout and UE memory-layout,
this option does not make any sense. Especially since we provide nullptr.
The auditing code always starts by checking if we're in one of the
ignored code ranges (malloc, free, realloc, syscall, etc.)
To reduce the number of checks needed, we can cache the bounds of
the LibC text segment. This allows us to fast-reject addresses that
cannot possibly be a LibC function.