This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.
This patch passes the options argument to process_blob_parts() and makes
use of the "convert line endings to native" algorithm when the endings
member of options (BlobPropertyBag) is set to "native".
Blob::bytes() returns the ReadonlyBytes representation of our internal
ByteBuffer.
This change requires us to ByteBuffer::copy() Blob's ReadonlyBytes to a
ByteBuffer in XHR::send() and corresponding error handling of the copy
operation.
This removes the need for Blob to declare XMLHttpRequest as a friend
class.