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8 commits

Author SHA1 Message Date
Robin Burchell
502c54e39a Add a simple spray fill tool
Could do with some more tweaking no doubt, and it'd be nice to have a
circular spray, but this is better than nothing.
2019-06-17 05:54:32 +02:00
Andreas Kling
264890bfc3 PaintBrush: Flood filling with the same color is a no-op. 2019-06-16 06:34:29 +02:00
Andreas Kling
dcbddb4f8c GraphicsBitmap: Provide templated versions of get_pixel() and set_pixel().
If we already know the bitmap format used, we can use these functions to
bypass the format checks and go straight to pixel manipulation.
2019-06-15 11:06:02 +02:00
Andreas Kling
150b3cf378 PaintBrush: Fix some silly logic typos in flood fill. 2019-06-15 10:48:20 +02:00
Andreas Kling
a8b2b96f38 PaintBrush: Use a Queue<Point> for the flood fill. 2019-06-15 10:39:45 +02:00
Andreas Kling
9443957c14 PaintBrush: Speed up the bucket tool with smarter use of Vector.
Put together a pretty well-performing queue using a Vector and an offset.
By using the new Vector::shift_left(int) instead of Vector::take_first()
we can avoid shifting the vector contents every time and instead only
do it every so often.

Maybe this could be generalized into a separate class, I'm not sure if it's
the best algorithm though, it's just what I came up with right now. :^)
2019-06-14 21:50:28 +02:00
Andreas Kling
e9c021de92 PaintBrush: Implement a naive but working bucket fill tool.
I've used a SinglyLinkedList<Point> for the flood fill queue, since Vector
was death slow. This could definitely be made faster with a better algorithm
and/or data structure. :^)
2019-06-14 19:11:22 +02:00
Andreas Kling
56cbe15033 PaintBrush: Factor out the pen tool into an actual PenTool class.
Also add a Tool base class, and an empty BucketTool subclass which is the
next thing to implement.
2019-06-14 18:51:57 +02:00