This adds shortcut for inserting a new empty indented line
above/below current cursor position.
- <Ctrl-Return> for inserting line below.
- <Ctrl-Shift-Return> for inserting line above.
This patch adds a visibility state to GUI::Action. All actions default
to being visible. When invisible, they do not show up in toolbars on
menus (and importantly, they don't occupy any space).
This can be used to hide/show context-sensitive actions dynamically
without rebuilding menus and toolbars.
Thanks to Tim Slater for assuming that action visibility was a thing,
which gave me a reason to implement it! :^)
When you select a text area in "bottom-up" way (e.g. from line 10
to line 5), then type the shortcut, the text editor will not
comment those text for you.
Normalize the text range can easily fix this minor bug.
The getters passed to REGISTER_STRING_PROPERTY are never invoked. But if
they were, they would errantly incur an implicit pointer-to-boolean cast
when their return type (Gfx::Bitmap*) is used to construct a JsonValue.
Widget's name are the current way to retrieve them when using GML.
Presently, there is no way to differentiate two items that share the
same name.
`IncrementalSearchBanner` uses common names as "close_button" or
"next_button", prepend them with `incremental_search_banner_` avoid
collisions.
This fixes a bug where the close button of `CrashReporter` was confused
with the one of the search banner.
However, This solution isn't perfect, down the road, we should probably
find a way to warn about equal names and introduce something like
namespace to avoid huge prefixes.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Compared to traditional modal search, incremental search begins
matching as soon as the user starts typing, highlighting results
immediately. This refactors Itamar's work for HackStudio into a
common LibGUI widget to be used in all multi-line TextEditors.
Banners are abstract widgets which can house additional controls
and information on a temporary basis, popping in from the top of
their parent when needed.
Some buttons control how their text is set in unique ways. For example,
GUI::ToolbarButton will set only its tooltip instead of its text if it
has an icon. So when the text changes, ToolbarButton will want to change
its tooltip instead.
This reverts commit e20756f9f7.
Some buttons, e.g. GUI::ToolbarButton, set text to be used only as a
tooltip instead of text on the button itself. This commit forced those
buttons to have text on them when their action became set. For most
toolbars, this was an invisible side effect; the button icons covered
the whole button rect. But the toolbar for EmojiInputDialog has slightly
smaller icons, causing an ellipsis to be displayed next to the icon.
Makes the Audio applet, Taskbar clock, CommandPalette, EmojiPicker,
and Assistant work as Popup windows. Popups are frameless, unmovable,
and unresizable by default, in addition to their preemptive function.
Also sets Assistant not to obey widget min size so its search result
area resizes correctly
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.
Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
with WindowInput{Preempted,Restored} Events and allow Widgets to save
the state of their focus preemption. As of now, only Popups will
preempt input and trigger these events.
And TRY early during initialization in FontEditor to leave the app
in a valid state on error. Fixes OOM crashes when cloning the original
font for highlight modifications.
These lambdas were marked mutable as they captured a Ptr wrapper
class by value, which then only returned const-qualified references
to the value they point from the previous const pointer operators.
Nothing is actually mutating in the lambdas state here, and now
that the Ptr operators don't add extra const qualifiers these
can be removed.
Right now only the accessibility menu is shared across apps but
it's a good bit of boilerplate that can be consolidated and will
make adding ColorBlindnessFilters to other widgets trivial.