The Window object is massive, so let's do the conversion to IDL step
by step. First up: getting rid of the manual constructor and prototype
definitions, which can be generated from an empty `interface Window`.
This relied on pulling the current realm from the main thread VM, which
requires an execution context to be on the VM's stack. This heavily
relied on the dummy execution context that is always on the stack, for
example, when parsing the UA style sheets where no JavaScript is
running.
Since BodyInit and Headers are tightly coupled to both Request and
Response, I chose to do all of them at once instead of introducing a
bunch of temporary conversion glue code.
With the GC heap conversion, the functionality of legacy platform
objects was broken. This is because the generated implementation of one
of them was used for all of them, removing functionality such as
deletion.
This re-adds all functionality, where questions such as "does the
object support indexed properties?" is instead answered by virtual
functions instead of by the IDL generator checking the presence of
certain keywords/attributes.
This includes an Error::create overload to create an Error from a UTF-8
StringView. If creating a String from that view fails, the factory will
return an OOM InternalError instead. VM::throw_completion can also make
use of this overload via its perfect forwarding.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This includes:
- Moving it from Bindings/ to HTML/
- Renaming it from LocationObject to Location
- Removing the manual definitions of the constructor and prototype
- Removing special handling of the Location interface from the bindings
generator
- Converting the JS_DEFINE_NATIVE_FUNCTIONs to regular functions
returning DeprecatedString instead of PrimitiveString
- Adding missing (no-op) setters for the various attributes, which are
expected to exist by the bindings generator
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
Currently, for each exposed interface, we generate one massive function
to create every Web constructor and prototype. In an effort to lazily
create these instead, this first step is to extract the creation of each
of these into its own method.
First, this generates a forwarding header for all IDL types. This is to
allow callers to remain unchanged without forcing them to include the
(very heavy) generated IDL headers. This header is included by LibWeb's
forwarding header.
Next, this defines a base template method on Web::Bindings::Intrinsics
to create a prototype/constructor pair. Specializations of this template
are now generated in a new .cpp file, IntrinsicDefinitions.cpp. The base
Intrinsics class is updated to use this new method, and will continue to
cache the result.
Last, some WebAssembly classes are updated to use this new mechanism.
They were using some ad hoc cache keys that are now in line with the
generated specializations.
That one massive function is still used to invoke these specializations,
so they are not lazy as of this commit.
DeprecatedFlyString relies heavily on DeprecatedString's StringImpl, so
let's rename it to A) match the name of DeprecatedString, B) write a new
FlyString class that is tied to String.
These instances were detected by searching for files that include
AK/StdLibExtras.h, but don't match the regex:
\\b(abs|AK_REPLACED_STD_NAMESPACE|array_size|ceil_div|clamp|exchange|for
ward|is_constant_evaluated|is_power_of_two|max|min|mix|move|_RawPtr|RawP
tr|round_up_to_power_of_two|swap|to_underlying)\\b
(Without the linebreaks.)
This regex is pessimistic, so there might be more files that don't
actually use any "extra stdlib" functions.
In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This can be used to ask a PlatformObject if it implements a given IDL
interface. It's implemented by a chain of virtual overrides that get
inserted for each subclass by the WEB_PLATFORM_OBJECT macro.
These lambdas were marked mutable as they captured a Ptr wrapper
class by value, which then only returned const-qualified references
to the value they point from the previous const pointer operators.
Nothing is actually mutating in the lambdas state here, and now
that the Ptr operators don't add extra const qualifiers these
can be removed.
With so much infrastructure implemented, we can finally add the last
piece of this puzzle - the fetch() method itself!
This contains a few hundred lines of generated code as handling the
RequestInfo and RequestInfo parameter types manually is not feasible,
but we can't use the IDL definition as the Window object is handwritten
code at the moment.
It's neatly tucked away in Bindings/ and will be removed eventually.
The combination of template + auto&& parameter + constexpr if statements
allowed one caller to pass in a GlobalObject, without the compiler
complaining.
This patch implements all changes to the specification touching the
subset of module script fetching we support.
Notably it adds parts of the specification for supporting import maps.
With this we are also able to get rid of a non standard workaround for a
spec issue we discovered while initially implementing module scripts :^)