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19 commits

Author SHA1 Message Date
Tom
dbb9f891fb WindowServer: Re-use existing Screen instances and improve fallbacks
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.

Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
2021-07-21 00:06:58 +02:00
Tom
a9906cfcd1 WindowServer: Try to auto-add unconfigured framebuffer devices
This will try to auto-add framebuffer devices that haven't been
explicitly configured to the right-hand side.
2021-06-27 09:46:27 +02:00
Tom
aa15bf81e4 WindowServer: Add API to set/get screen layouts
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
2021-06-20 14:57:26 +02:00
Tom
34394044b3 WindowServer: Validate that all screens can be reached
If there are any screens that are detached from other screens it would
not be possible to get to them using the mouse pointer. Also make sure
that none of the screens are overlapping.
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
59fd1f40ce WindowServer: Store system font queries in WindowServer.ini :^)
Changes to the system font settings are now persisted in /etc.
Note that you still need to restart the system for changes to fully
apply in all programs.
2021-05-21 20:15:51 +02:00
Andreas Kling
bb23e61fbf LibGfx+WindowServer: Have WindowServer broadcast system font settings
Instead of everybody getting their system fonts from Gfx::FontDatabase
(where it's all hardcoded), they now get it from WindowServer.

These are then plumbed into the usual Gfx::FontDatabase places so that
the old default_font() and default_fixed_width_font() APIs keep working.
2021-05-21 20:15:51 +02:00
Andreas Kling
31d4bcf5bf Userland: Tighten a *lot* of pledges! :^)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
2021-05-13 23:28:40 +02:00
Andreas Kling
def1f1444a WindowServer: Move configuration file to /etc/WindowServer.ini
This was in the /etc/WindowServer/ directory which had nothing else in
it, so let's just get rid of the directory and move this up one step.
2021-04-29 22:16:18 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
ef1e5db1d0 Everywhere: Remove klog(), dbg() and purge all LogStream usage :^)
Good-bye LogStream. Long live AK::Format!
2021-03-12 17:29:37 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Andreas Kling
1cb44ec5ee Everywhere: Remove more <AK/SharedBuffer.h> includes 2021-01-17 00:04:42 +01:00
Andreas Kling
04f95f9160 WindowServer+LibGUI: Pass the system theme using Core::AnonymousBuffer
This was the last remaining user of shbufs in WindowServer, and so
WindowServer no longer pledges "shared_buffer" :^)
2021-01-16 17:20:53 +01:00
Andreas Kling
c71807a3fc Everywhere: Convert a handful of String::format() => formatted() 2021-01-16 14:52:04 +01:00
Andreas Kling
333366a99d WindowServer+Taskbar: Send WM icon updates as Gfx::ShareableBitmap
Window icons in Taskbar were previously received in WM events with
shbuf ID's. Now that Gfx::ShareableBitmap is backed by anonymous files,
we can easily switch to using those.
2021-01-15 23:24:07 +01:00
Nico Weber
e87b8a79ed WindowServer: Make HighDPI aware
Almost all logic stays in "logical" (unscaled coordinates), which
means the patch is small and things like DnD, window moving and
resizing, menu handling, menuapplets, etc all work without changes.

Screen knows about phyiscal coordinates and mouse handling internally is
in physical coordinates (so that two 1 pixel movements in succession can
translate to one 1 logical coordinate mouse movement -- only a single
event is sent in this case, on the 2nd moved pixel).

Compositor also knows about physical pixels for its backbuffers. This is
a temporary state -- in a follow-up, I'll try to let Bitmaps know about
their intrinsic scale, then Compositor won't have to know about pixels
any longer. Most of Compositor's logic stays in view units, just
blitting to and from back buffers and the cursor save buffer has to be
done in pixels. The back buffer Painter gets a scale applied which
transparently handles all drawing. (But since the backbuffer and cursor
save buffer are also HighDPI, they currently need to be drawn using a
hack temporary unscaled Painter object. This will also go away once
Bitmaps know about their intrinsic scale.)

With this, editing WindowServer.ini to say

  Width=800
  Height=600
  ScaleFactor=2

and booting brings up a fully-functional HighDPI UI.
(Except for minimizing windows, which will crash the window server
until #4932 is merged. And I didn't test the window switcher since the
win-tab shortcut doesn't work on my system.) It's all pixel-scaled,
but it looks pretty decent :^)
2021-01-15 19:10:16 +01:00
Andreas Kling
0b0514d46b LibGUI+WindowServer: Use anonymous files for window backing stores :^)
This patch replaces the use of shbufs for GUI::Window backing stores
with the new anonymous files mechanism.

Backing bitmaps are now built on memory allocated with anon_create().
They are passed across the IPC socket as IPC::File. This means that
WindowServer now pledges "recvfd" and graphical clients need to pledge
"sendfd" to work.

To support the cached bitmap swapping optimization on the WindowServer
side, each backing store is assigned an incrementing serial number on
the client side. (This allows us to re-use an already mapped file.)
2021-01-15 13:57:00 +01:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/WindowServer/main.cpp (Browse further)