As per previous discussion, it was decided that the Stream classes
should be constructed on the heap.
While I don't personally agree with this change, it does have the
benefit of avoiding Function object reconstructions due to the lambda
passed to Notifier pointing to a stale object reference. This also has
the benefit of not having to "box" objects for virtual usage, as the
objects come pre-boxed.
However, it means that we now hit the heap everytime we construct a
TCPSocket for instance, which might not be desirable.
KeyboardMapperWidget's load_map_from_file, load_map_from_system, save,
and save_to_file now all return ErrorOr<void> and no longer handles
alerting the user to potential errors.
main is now responsible for handling errors originating from its calls
to these four functions; it will simply alert the user using the new
method KeyboardMapperWidget::show_error_to_user(Error), which simply
creates a MassageBox displaying the error's string_literal.
This makes the whole program slight more clean feeling :^).
When depressing a key, KeyboardMapperWidget::keydown_event() will now
update only the pressed state of the button associated with the specific
key, instead of also setting the pressed state of the all the buttons to
false.
This makes it possible to highlight multiple pressed keys at once and
makes the code more consistent; the implementation of keyup_event
implied that this was a feature of the program.
Extract the mapping of a name to a character map into its own method.
This only slightly reduces the number of lines, going from 24 to 17
lines, but makes the code somewhat more readable and reduces repetition.
Extract the creation of map-selection radio buttons from create_frame
into the new private method add_map_radio_button(map_name, button_text)
turning 24 lines into 4 + 6 lines. This makes create_frame a little
easier to read. :^)
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This is basically just for consistency, it's quite strange to see
multiple AK container types next to each other, some with and some
without the namespace prefix - we're 'using AK::Foo;' a lot and should
leverage that. :^)
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.