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10 commits

Author SHA1 Message Date
Andreas Kling
dc28c07fa5 Applications: Move to Userland/Applications/ 2021-01-12 12:05:23 +01:00
Peter Elliott
b8cf07166f Piano: Handle octave slider jumps of greater than 1
The previous slider handler relied on the new value being 1 different
than the previous.

fixes #1163.
2020-07-11 18:51:41 +02:00
William McPherson
34ee76984c Piano: Expose multi-track functionality
This commit adds some actions for creating and cycling through tracks.

set_octave_and_ensure_note_change() was refactored to allow switching
tracks to implement the same behaviour.

KnobsWidget is getting pretty bad.
2020-06-18 16:42:37 +02:00
William McPherson
ee52572ca1 Piano: Allow multiple tracks internally
This commit adds multi-track functionality without exposing it to the
user.

All I really did was rename AudioEngine to Track and allow more than one
Track in TrackManager. A lot of the changes are just changing widgets to
take a TrackManager and use current_track().

The TrackManager creates Tracks and gives them a read-only reference to
the global time value. When the TrackManager wants to fill a sample in
the buffer (in fill_buffer()), it calls fill_sample() on each Track.

The delay code is slightly different - a Track will fill its
m_delay_buffer with the sample it just created rather than the most
recent sample in the buffer (which used to be the same thing).

TrackManager manages the current octave.

Other than those few things, this is a pretty basic separation of
concerns.
2020-06-18 16:42:37 +02:00
Andreas Kling
2143da6434 LibGUI: Add forwarding header
This patch adds <LibGUI/Forward.h> and uses it a bunch.
It also dragged various header dependency reduction changes into it.
2020-02-16 09:41:56 +01:00
William McPherson
9997b0dbf5 Piano: Add sampler
This commit adds basic support for importing, viewing and playing WAV
samples at different pitches.

Naming issues:
- We are using the Sample struct from Music.h, but also the Sample
  struct from LibAudio (Audio::Sample). This is a little confusing.

set_recorded_sample() finds the peak sample and then divides all the
samples by that peak to get a guaranteed min/max of -1/1. This is nice
because our other waves are also bound between these values and we can
just do the same stuff. This is why we're using Audio::Sample, because
it uses floats, whereas Music.h's Sample uses i16s. It's a little
annoying that we have to use a mixture of floats and doubles though.

For playback at lower frequencies, we're calculating in-between samples,
rather than just playing samples multiple times. Basically, you get the
current sample and add the difference between the current sample and the
next sample multiplied by the distance from the current sample. This is
like drawing the hypotenuse of a right-angled triangle.
2020-02-10 14:04:27 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00
Andreas Kling
2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00
William McPherson
4a36a51618 Piano: Rewrite application
Goals:
- Switch to a more typical LibGUI arrangement
- Separate GUI (MainWidget) and audio (AudioEngine)
- Improve on existing features while retaining the same feature set

Improvements:
- Each GUI element is a separate widget
- The wave (WaveWidget) scales with the window
- The piano roll (RollWidget) scales horizontally and scrolls vertically
- The piano (KeysWidget) fits as many notes as possible
- The knobs (KnobsWidget) are now sliders
- All mouse and key events are handled in constant time
- The octave can be changed while playing notes
- The same note can be played with the mouse, keyboard and roll at the
  same time, and the volume of the resulting note is scaled accordingly
- Note frequency constants use the maximum precision available in a
  double
2020-01-31 13:13:04 +01:00