This makes it polymorphic and allows checking the subclass of an
Environment with is<T>().
We also need to change the inheritance order so JS::Cell comes first for
this to work. Unfortunately, I have no idea why that is.
Co-Authored-By: Andreas Kling <kling@serenityos.org>
Calling parent_context_did_dimension_child_root_box immediately after
laying out the inside of the floating box is not correct, as we haven't
worked out the dimensions of the floating box yet.
In particular, this caused the icons in the top bar of Cookie Clicker
to not hug the top of the viewport. This is because the icons are
absolutely positioned elements inside a floating element which has
padding applied to it. Since we laid out the abspos element before
the floating element, it got padding values of 0 from the parent, the
default value, meaning it didn't take away the padding of it's floating
parent.
This follows how abspos boxes layout their inside boxes as well.
The XHR gives us a set of conditions where XHR objects must survive
garbage collection, even when there are no pointers to them on the heap.
This patch implements those conditions using the new cell
self-protection mechanism in LibJS.
This allows us to use this:
```cpp
auto header = TRY_OR_RETURN_OOM(realm,
Infrastructure::Header::from_string_pair(name, value));
```
Instead of the somewhat unwieldly:
```cpp
auto header = Infrastructure::Header {
.name = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(name.bytes())),
.value = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(value.bytes())),
};
```
Positioned descendants are now handled entirely by paint_internal()
so we can just skip over positioned children in paint_descendants().
This avoids drawing the same boxes multiple times.
This "worked" before because all positioned elements would create their
own stacking context. When we stopped doing this, there was nobody to
actually paint positioned descendants with `z-index: auto`.
This patch splits up steps 8 and 9 of the paint order algorithm and
implements step 8 as a paint tree traversal. There's more to step 8 than
I've implemented here, so I've left a FIXME for our future selves.
Since positioned elements no longer automatically create stacking
contexts, we can't rely on this assumption when painting descendants of
a stacking context.
In this commit, we fix an issue that manifested as a failure to
Gfx::Painter::restore() in the "Overlay" paint phase. What happened was
that a CSS clip was being applied in the "Background" paint phase, and
then unapplied in the "Overlay" phase. Due to bogus checks in
paint_descendants(), the "Background" phase never ran for positioned
elements, but the "Overlay" phase did.
The check for positioned elements was bogus in the first place and had
never actually worked before, since we would always skip over positioned
descendants due to them having stacking contexts.
We were mistakenly creating stacking contexts for all elements with
non-static CSS position.
For `absolute` and `relative`, we should only create stacking contexts
if the `z-index` value is something other than `auto`.
This makes it possible to click the cookie on Cookie Clicker. :^)
Since our hit testing mechanism gives you the Paintable under the mouse
cursor, we can't just give up if that paintable doesn't have a
corresponding DOM node. That meant that generated content like pseudo-
elements didn't generate mouse events at all.
Fix this by making a dom_node_for_event_dispatch() helper function that
finds a suitable DOM node when given a paintable. This first cut is very
naive, and there's probably more we should do, but we have to start
somewhere. :^)
Because the result will be a float anyway get rid of the int parsing.
Also the grammar of SVG numbers matches the double parser grammar except
it can't have a sign but that should have been checked by the caller.
This could potentially be sped up by tracking the up to three different
ranges of characters known to be digits. This would save the double
parser from checking whether these are digits and because it has the
size it can use the fast parsing method.
It's potentially unsafe to access `m_root` in the destructor since it
may have been swept, so move unregistration of the NodeIterator into a
GC finalizer instead.
It's not safe to unregister ImageBox from the browsing context in the
destructor (since the browsing context may have already been swept and
destroyed).
Now that the layout tree is also GC-allocated, we can't be messing with
it from the DOM::Node destructor. Move everything to a GC finalizer
so we know it runs before the GC sweep phase.
Now that both the layout tree and browsing context are GC-allocated,
we can formalize their relationship a bit better by having layout
nodes keep a NonnullGCPtr to the browsing context.
This makes the previously-indirect link direct, removing an unpleasant
"how do we know the browsing context is alive" question when accessing
it from the layout tree.
This caused `Object.getOwnPropertyNames(window)` to throw, as the
`this` value is `Object`.
All users of document_tree_child_browsing_context_count call it on an
existing Window impl, including WP::internal_own_property_keys, so
getting the impl from the JS VM is not necessary.
Since SafeFunction strongly protects all of its captures, we can't
capture `this` when activating an event handler since that creates a
reference cycle and we end up leaking the entire world.
This removes a set of complex reference cycles between DOM, layout tree
and browsing context.
It also makes lifetimes much easier to reason about, as the DOM and
layout trees are now free to keep each other alive.
(And BrowsingContextGroup had to come along for the ride as well.)
This solves a number of nasty reference cycles between browsing
contexts, history items, and their documents.
This fixes an issue where GC would kill the internal realm if it ran at
the wrong time during startup. Found by aggressively GC'ing between
every allocation.