We were frequently dropping packets when downloading large files.
Then we had to wait for TCP retransmission which slowed things down.
This patch dramatically improves E1000 throughput by increasing the
number of RX/TX buffers from 32/8 to 256/256.
The largest chunk of JavaScript from Discord now downloads in roughly
1 second instead of 7 seconds. :^)
If someone specifically wants contiguous memory in the low-physical-
address-for-DMA range ("super pages"), they can use the
allocate_dma_buffer_pages() helper.
Not only does it makes the code more robust and correct as it allows
error propagation, it allows us to enforce timeouts on waiting loops so
we don't hang forever, by waiting for the i8042 controller to respond to
us.
Therefore, it makes the i8042 more resilient against faulty hardware and
bad behaving chipsets out there.
If we don't do so, we just hang forever because we assume there's i8042
controller in the system, which is not a valid assumption for modern PC
hardware.
If the bootloader that loaded us is providing a framebuffer details from
the Multiboot protocol then we can instantiate a framebuffer console.
Otherwise, we should use a text mode console, assuming that the BIOS and
the bootloader didn't try to modeset the screen resolution so we have is
a VGA 80x25 text mode being displayed on screen.
Since "boot_framebuffer_console" is no longer a good representative as a
global variable name, it's changed to g_boot_console to match the fact
that it can be assigned with a text mode console and not framebuffer
console if needed.
Not sure how it's useful to do so, let's not assert if something tries
to disable it. If we will use TextModeConsole as a boot console, that
console will be disabled after loading an appropriate console to replace
it.
Instead, we can construct this type of object without having to
instantiate a VGACompatibleAdapter object first.
This can help instantiate such console very early on boot to aid debug
issues on bare metal hardware.
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.
These changes result in a stripped x86_64 kernel binary size reduction
of 592 bytes.
This is not ASCII-betical because `_` comes after all the uppercase
characters. Treating `_` as a ` ` (space character), these lists are
now alphabetical.
The global variable use in these functions is super thread-unsafe and
means that any concurrent calls to sprintf or fprintf in a process
could race with each other and end up writing unexpected results.
We can just replace the function + global variable with a lambda that
captures the relevant argument when calling printf_internal instead.
Rename the bound socket accessor from socket() to bound_socket().
Also return RefPtr<LocalSocket> instead of a raw pointer, to make it
harder for callers to mess up.
Previously we would return a bytes written value of 0 if the writing end
of the socket was full. Now we either exit with EAGAIN if the socket
description is non-blocking, or block until the description can be
written to.
This is mostly a copy of the conditions in sys$write but with the "total
nwritten" parts removed as sys$sendmsg does not have that.
1. When receiving FIN while in FinWait1, we now reply with ACK
in addition to the FinWait1->Closing transition.
2. When receiving FIN|ACK while in FinWait1, we now reply with
ACK and transition from FinWait1->TimeWait.
3. When receiving FIN while in FinWait2, we now reply with ACK.
When GraphicsManagement initializes the drivers we can disable the
bootloader framebuffer console. Right now we don't yet fully destroy
the no longer needed console as it may be in use by another CPU.
Instead of seeing a black screen until GraphicsManagement was fully
initialized, this allows us to see the console output much earlier.
So, if the bootloader provided us with a framebuffer, set up a console
as early as possible.
The GenericFramebufferConsoleImpl class implements the logic without
taking into account any other details such as synchronization. The
GenericFramebufferConsole class then is a simple wrapper around
GenericFramebufferConsoleImpl that takes care of synchronization.
This allows us to re-use this implementation with e.g. different
synchronization schemes.
As make<T> is infallible, it really should not be used anywhere in the
Kernel. Instead replace with fallible `new (nothrow)` calls, that will
eventually be error-propagated.
A mutex is useful when we need to be able to block the current thread
until it's available. This is overkill for OpenFileDescriptor.
First off, this patch wraps the main state member variables inside a
SpinlockProtected<State> to enforce synchronized access. This also
avoids "free locking" where figuring out which variables are guarded
by which lock is left as an unamusing exercise for the reader.
Then we remove mutex locking from the functions that simply call through
to the underlying File or Inode, since those fields never change anyway,
and the target objects perform their own synchronization.
Add polling support to NVMe so that it does not use interrupt to
complete a IO but instead actively polls for completion. This probably
is not very efficient in terms of CPU usage but it does not use
interrupts to complete a IO which is beneficial at the moment as there
is no MSI(X) support and it can reduce the latency of an IO in a very
fast NVMe device.
The NVMeQueue class has been made the base class for NVMeInterruptQueue
and NVMePollQueue. The factory function `NVMeQueue::try_create` will
return the appropriate queue to the controller based on the polling
boot parameter.
The polling mode can be enabled by adding an extra boot parameter:
`nvme_poll`.
There is no use in calling disable_irq function in the IRQHandler
constructor if irq was not registered before. So add a condition where
we call disable_irq only if the irq was registered before.
As we don't currently support MSI(X) interrupts, it could be an issue
to boot on some newer hardware. NVMe devices support polling mode
where the driver actively polls for completion instead of waiting for
an interrupt.