This adds a value inspector window to the Hex Editor. This window shows
the data at the current cursor position (or selection start if a range
is selected) interpreted as a variety of data types.
Currently supported values include 8, 16, 32, and 64 bit signed and
unsigned values as well as float and double.
The inspector can operate in both little endian and big endian modes.
This is switched between by options in the View menu.
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.
Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
Previously there was some inconsistency between the apps when clicking
the "Open" action while the file wasn't saved.
Some programs (Font Editor) immediately asked you if you wanted to save
the modified file, while others (Text Editor, Hex Editor and Playground)
would show the save dialog only *after* you selected a file.
I think it's better to ask a user right away if they want to save file,
because a dialog after selecting a file should be generally related to
that selected file, like an error opening a file, an import window etc.
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
Now that the GML formatter is both perserving comments and also mostly
agrees to the existing GML style, it can be used to auto-format all the
GML files in the system. This commit does not only contain the scripts
for running the formatting on CI and the pre-commit hook, but also
initially formats all the existing GML files so that the hook is
successfull.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
When a file is opened and scrolled to some position and the user opens
another file, the current scroll position stays the same. That's
disorienting. Therefore, when opening another file, scroll back to the
top.
To support editing of large files it is an advantage to not load the
entire file into memory but only load whatever is needed for display at
the moment. To make it work, file access is abstracted into a socalled
HexDocument, of which there two: a memory based and a file based one.
The former can be used for newly created documents, the latter for file
based editing.
Hex documents now do track changes instead of the HexEditor. HexEditor
only sets new values. This frees HexEditor of some responsibility.
For better visibility of wether the editing focus is on the hex or the
ascii view, render a blinking caret instead of a solid cell background.
For that to work, it's also necessary to change the way selection works.
The selection shouldn't extend to the current position but up to the
byte before it.
This removes the awkward String::replace API which was the only String
API which mutated the String and replaces it with a new immutable
version that returns a new String with the replacements applied. This
also fixes a couple of UAFs that were caused by the use of this API.
As an optimization an equivalent StringView::replace API was also added
to remove an unnecessary String allocations in the format of:
`String { view }.replace(...);`
Previously we unveiled the file specified through the command-line
interface. Now, we just make the request through the
FileSystemAccessServer instead.