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Author SHA1 Message Date
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
Sam Atkins
73552c1856 Userland: Always construct Application with try_create() 2022-04-18 12:57:34 +02:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
electrikmilk
ba0a5a2cd3 Base+Piano: Insert missing icons into menubar
Inserts icons for 'Export', 'Add Track' and 'Next Track'.
2022-02-15 12:10:14 +01:00
kleines Filmröllchen
be6418cc50 Everywhere: Use my new serenityos.org e-mail :^) 2022-01-14 11:54:09 +01:00
creator1creeper1
6f283a8e60 Piano: Propagate errors using try_set_main_widget in main 2022-01-09 00:56:11 +01:00
Jose Flores
65df30d00c Piano: Add track controls to the player widget
Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
2021-12-11 23:07:21 +01:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Andreas Kling
21a5fb0fa2 LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
2021-11-23 11:33:36 +01:00
Mustafa Quraish
4d302e0e88 Everywhere: Use Application::construct() with Main::Arguments directly
Use the updated API everywhere we are currently manually passing in
`arguments.argc` and `arguments.argv`.
2021-11-22 21:13:42 -08:00
Pascal Puffke
41b80f3d85 Piano: Port to LibMain 2021-11-22 23:56:22 +01:00
Brian Gianforcaro
a51e6547aa Applications: Remove unused header includes 2021-08-01 08:10:16 +02:00
LuK1337
38767e262d Piano: Add menus before showing the window
Otherwise, space is reserved but menus aren't shown.
2021-07-31 08:08:31 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
JJ Roberts-White
74f1f2b5e2 Piano: Add Play/Pause, Forward and Back buttons
Piano now has a toolbar allowing the playback to be paused,
or to be stepped forward or back a note.
2021-07-14 12:07:43 +04:30
kleines Filmröllchen
9f1f3c6f37 Piano: Use AudioServer instead of /dev/audio for audio
Piano is an old application that predates AudioServer. For this reason,
it was architected to directly talk to the soundcard via the /dev/audio
device. This caused multiple problems including simultaneous playback
issues, no ability to change volume/mute for Piano and more.

This change moves Piano to use AudioServer like any well-behaved audio
application :^) The track processing and IPC communication is moved to
the main thread because IPC doesn't like multi-threading. For this, the
new AudioPlayerLoop class is utilized that should evolve into the
DSP->AudioServer interface in the future.

Because Piano's CPU utilization has gotten so low (about 3-6%), the UI
update loop is switched back to render at exactly 60fps.

This is an important commit on the road to #6528.
2021-07-05 19:33:55 +02:00
Andreas Kling
c1c252ddb2 LibIPC: Remove unnecessary IPC::ServerConnection::handshake()
This is no longer used by any of our IPC pairs.
2021-05-23 09:53:55 +02:00
Andreas Kling
b5d73c834f Userland: Rename LibThread => LibThreading
Also rename the "LibThread" namespace to "Threading"
2021-05-22 18:54:22 +02:00
Andreas Kling
31d4bcf5bf Userland: Tighten a *lot* of pledges! :^)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
2021-05-13 23:28:40 +02:00
Linus Groh
91eda22208 Everywhere: Add Alt shortcuts to remaining top-level menus
Not sure why some menus did have one and others didn't, even in the
same application - now they all do. :^)
I added character shortcuts to some menu actions as well.
2021-05-12 18:09:42 +01:00
Ali Mohammad Pur
a91a49337c LibCore+Everywhere: Move OpenMode out of IODevice
...and make it an enum class so people don't omit "OpenMode".
2021-05-12 11:00:45 +01:00
Andreas Kling
4b0098e52f Everywhere: Rename app_menu to file_menu or game_menu 2021-05-01 17:40:54 +02:00
kleines Filmröllchen
c1345bda3e Userland: Piano: Optimize repaints
The Piano application used to perform very poorly due to unnecessary
draw calls. This is solved with two optimziations:

1. Don't draw the widgets as often as possible. The widgets are instead
   at least updated every 150ms, except for other events.
2. Don't re-draw the entire piano roll sheet. The piano roll background,
   excluding in-motion objects (notes, the play cursor), is only re-drawn
   when its "viewport" changes.

A minor drawback of this change is that notes will appear on top of the
pitch labels if placed at the left edge of the roll. This is IMO
acceptable or may be changed by moving the text to the "foreground".
2021-04-23 22:35:49 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Andreas Kling
78b12e1521 Userland: Turn all application menus into window menus :^) 2021-03-25 22:14:09 +01:00
Andreas Kling
d312011708 Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.

Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
2021-01-16 19:30:32 +01:00
Andreas Kling
20915795a8 Everywhere: Pledge "sendfd" in WindowServer client programs
This is needed for the new way we transfer window backing stores.
2021-01-15 14:10:32 +01:00
Andreas Kling
dc28c07fa5 Applications: Move to Userland/Applications/ 2021-01-12 12:05:23 +01:00
Renamed from Applications/Piano/main.cpp (Browse further)