The goal here is to move the parser-internal classes into this namespace
so they can have more convenient names without causing collisions. The
Parser itself won't collide, and would be more convenient to just
remain `CSS::Parser`, but having a namespace and a class with the same
name makes C++ unhappy.
For inline-blocks and inline replaced elements, we previously fell into
a code path that tried to find a corresponding line box fragment to
invalidate. However, we don't need to do any of that, all we need to do
is get the absolute rect from our paintable, and invalidate that.
This makes CRC2D invalidations happen immediately instead of as a side
effect of some other invalidation.
We already had the CSSRule::Type enum, but the values were not aligned
with the CSSOM spec. This patch takes care of that, and then exposes
the type of a CSSRule to JavaScript via the "type" attribute.
We already had setProperty() but it was full of ad-hoc idiosyncracies.
This patch aligns setProperty() with the CSSOM spec and also implements
removeProperty() since that's actually needed by setProperty() now.
Some things fixed by this:
- We now support the "priority" parameter to setProperty()
- Element "style" attributes now update to reflect CSSOM mutations
When calling layout_inside() on a flex item that can't have children of
its own, layout_inside() will not return an independent formatting
context, so we need to handle that case here.
This is a hack that allows block-level replaced elements to be flex
items. Flexbox layout currently assumes (in many places) that it's
always possible to create an independent formatting context for each of
its items.
This element doesn't actually support anything at the moment, but it
still massively speeds up painting performance on Wikipedia! :^)
How? Because we no longer paint SVG <path> elements found inside
<clipPath> elements. SVGClipPathElement::create_layout_node() returns
nullptr which stops the layout tree builder from recursing further into
the subtree, and so the <path> element never gets a layout or paint box.
Mousing over Wikipedia now barely break 50% CPU usage on my machine :^)
There were two main issues with these functions:
1. They were not updating layout before inspecting metrics.
2. They were not returning viewport metrics for the root and body
elements when appropriate.
Percentage stroke widths are resolved against the scaled viewport size
which we were retrieving by calling client_width() and client_height()
on the element. Now that those accessors may trigger layout, this means
that we can't use them from the stroke_width() getter, which is itself
used *from within* layout.
Previously, we would create a new Gfx::ScaledFont whenever we needed one
for an element's computed style. This worked fine on Acid3 since the use
of web fonts was extremely limited.
In the wild, web fonts obviously get used a lot more, so let's have a
per-point-size font cache for them.
Block the replacement of the favicon by the default favicon loader
when a favicon that is loaded through a link tag is already active.
This way, the favicon in the link tags will be prioritized against
the default favicons from `/favicon.ico` or the seranity default icon.
When a favicon has been loaded, trigger a favicon update on
document level. Of all the link tags in the header, the last
favicon that is load should be shown.
When the favicon could not be loaded, load the next icon in reverse tree
order.
If the font resource finishes loading we need to make sure the element
using it gets a chance to re-layout, even if the font-family property
didn't change.