The MIME type can come from either the Content-Type header in the
response header list, or the overridden MIME type passed into
overrideMimeType()
This is required by Google Maps, which downloads blobs encoded
in x-user-defined format.
This allows you to ignore the Content-Type returned by the server and
always parse the content as if it's the given MIME type.
This will currently be used for allowing you to override the charset
of text responses.
This is all still quite ad-hoc. Eventually these will both need to
support units (like with CSS Lengths) but for now we can continue only
using numbers.
I've chosen the name `AttributeParser` since it parses data from
attributes. Rather than duplicate the parsing of numbers and other
basic types, let's make use of this existing parsing code for parsing
the data for `<line>`, `<polyline>`, etc.
From the spec:
> Interface SVGGeometryElement represents SVG elements whose rendering
> is defined by geometry with an equivalent path, and which can be
> filled and stroked. This includes paths and the basic shapes.
- https://svgwg.org/svg2-draft/types.html#InterfaceSVGGeometryElement
Making them all create an SVGPathBox, and return a Path from get_path(),
means we can implement the "basic shapes" using the path system we
already have. :^)
This patch introduces the StyleComputer::RuleCache, which divides all of
our (author) CSS rules into buckets.
Currently, there are two buckets:
- Rules where a specific class must be present.
- All other rules.
This allows us to check a significantly smaller set of rules for each
element, since we can skip over any rule that requires a class attribute
not present on the element.
This takes the typical numer of rules tested per element on Discord from
~16000 to ~550. :^)
We can definitely improve the cache invalidation. It currently happens
too often due to media queries. And we also need to make sure we
invalidate when mutating style through CSSOM APIs.
Previously we would re-run the entire CSS selector machinery for each
property resolved. Instead of doing that, we now resolve a final set of
custom property key/value pairs at the start of the cascade.
- Replace "auto" with "auto const" where appropriate.
- Remove an unused struct.
- Make sort_matching_rules() a file-local static function.
- Remove some unnecessary includes.
Our previous code roughly did this:
1. Generate a bitmap as large as the shadow would end up.
2. Paint a rectangle onto it.
3. Blur the whole bitmap.
4. Split it up and render each section.
This patch takes advantage of the fact that (aside from corners) each
horizontal or vertical strip of a box-shadow is identical to the
others, to generate and blur a much smaller bitmap - only large enough
for the four corners and 1px of central "side" in each direction. This
greatly reduces the memory footprint, and should also speed things up,
since there is much less to blur.
This initial implementation stubs out the WorkerGlobalScope,
WorkerLocation and WorkerNavigator classes. It doesn't take into account
all the things that actually need passed into the constructors for these
objects, nor the extra abstract operations that need to be performed on
them by the rest of the Browser infrastructure. However, it does create
bindings that compile and link :^)
While trying to get http://lite.duckduckgo.com to work in the Browser I
noticed that we kept on getting 400 (Bad Request) errors when you click
the "Search" button for a request.
After turning on `JOB_DEBUG` to see what headers we were sending it
turned out that we were actually setting `Content-Length` twice once
in LibWeb, and again when the request is handled by LibHTTP.
Since LibHTTP transparently handles this now, we can avoid it in LibWeb.
Before this, we were filling and stroking every <path>, whether they had
a fill/stroke color or not. We can avoid a bunch of unnecessary work by
checking if the color is transparent (also the case if unset) before
doing the painting work.
If there is no fill color, we also avoid making a copy of the path to
ensure that it's closed.
This is a naive-but-somewhat-functional initial implementation of
HTML Storage.
Note that there is no persistence yet, everything is in-process only,
and one local Storage object per origin.
This overrides the JS host hooks to follow the spec for queuing
promises, making/calling job callbacks, unhandled promise rejection
handling and FinalizationRegistry queuing.
This also allows us to drop the on_call_stack_emptied hook in
Document::interpreter().
This isn't perfect (especially the global object situation in
activate_event_handler), but I believe it's in a much more complete
state now :^)
This fixes the issue of crashing in prepare_for_ordinary_call with the
`i < m_size` crash, as it now uses the IDL callback functions which
requires the Environment Settings Object. The environment settings
object for the callback is fetched at the time the callback is created,
for example, WrapperGenerator gets the incumbent settings object for
the callback at the time of wrapping. This allows us to remove passing
in ScriptExecutionContext into EventTarget's constructor.
With this, we can now drop ScriptExecutionContext.
The new event target implementation requires us to downcast an
EventTarget to a FormAssociatedElement to check if the current Element
EventTarget has a form owner to setup a with scope for the form owner.
This also makes all form associated elements inherit from
FormAssociatedElement where it was previously missing.
https://html.spec.whatwg.org/#form-associated-element
The environment settings object is effectively the context a piece of
script is running under, for example, it contains the origin,
responsible document, realm, global object and event loop for the
current context. This effectively replaces ScriptExecutionContext, but
it cannot be removed in this commit as EventTarget still depends on it.
https://html.spec.whatwg.org/multipage/webappapis.html#environment-settings-object
We also pass whether the shadow goes inside or outside the element. Only
outer shadows are rendered currently, and inner ones may want to be
handled separately from them, as they will never interfere with each
other.