Currently this can parse XML and resolve external resources/references,
and read a DTD (but not apply or verify its rules).
That's good enough for _most_ XHTML documents as the HTML 5 spec
enforces its own rules about document well-formedness, and does not make
use of XML DTDs (aside from a list of predefined entities).
An accompanying `xml` utility is provided that can read and dump XML
documents, and can also run the XML conformance test suite.
When completing `ls -l` to add another short option, the invariant
length should be zero as we are not replacing anything with our
suggestion.
Also skip the initial dash if there already is one.
Fixes#13301.
On x86-64, `int64_t` is defined to be `long` (not `long long`) , so for
printing, the "l" format specifier has to be used instead of i686's
"ll".
A couple of these macros weren't updated when the x86-64 target was
added, so using them produced warnings like this:
> warning: format specifies type 'long long' but the argument has type
> 'int64_t' (aka 'long') [-Wformat]
>
> "DW_CFA_GNU_negative_offset_extended(%" PRId64 ")\n", offset);
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~
This commit changes the macros to be correct for both architectures, and
reorders them to be consistent and adds a couple missing ones for the
sake of completeness.
`delete` has to operate directly on Reference Records, so this
introduces a new set of operations called DeleteByValue, DeleteVariable
and DeleteById. They operate similarly to their Get counterparts,
except they end in creating a (temporary) Reference and calling delete_
on it.
When calling emit_load_from_reference with a MemberExpression, it is
only necessary to store the result of evaluating MemberExpression's
object when performing computed property lookup.
This allows us to skip unnecessary stores for identifier lookup.
For example, this would generate 3 unnecessary stores:
```
> Temporal.PlainDateTime.prototype.add
JS::Bytecode::Executable (REPL)
1:
[ 0] GetVariable 0 (Temporal)
[ 28] Store $2
[ 30] GetById 1 (PlainDateTime)
[ 40] Store $3
[ 48] GetById 2 (prototype)
[ 58] Store $4
[ 60] GetById 3 (add)
```
With this, it generates:
```
> Temporal.PlainDateTime.prototype.add
JS::Bytecode::Executable (REPL)
1:
[ 0] GetVariable 0 (Temporal)
[ 28] GetById 1 (PlainDateTime)
[ 38] GetById 2 (prototype)
[ 48] GetById 3 (add)
```
The body of for/in/of can contain an unconditional block terminator
(e.g. return, throw), so we have to check for that before generating
the Jump to the loop update block.
NewArray now only contains two elements maximum in `m_elements` to
indicate the range of registers to create the array from.
However, `m_element_count` still contains how many registers are in the
range and the stringifier was not updated to account for this. Thus, if
the range contained more than 2 registers, it would do a read OOB on
`m_elements`.
This makes it now just print the first and second entries in
`m_elements` in the format of `[<reg>-<reg>]`.
If we break out of the loop before we attempt to allocate again,
then we double free the memory pointed to by `name_path`.
Found by Static Analysis: Sonar Cloud
The names stdout / stderr are bound to conflict with existing
declarations when compiling against other LibC's. The build on OpenBSD
is broken for this reason at the moment.
Lets rename the members to more generic names to resolve the situation.
Previously, the whitespace collapsing code had a parameter telling it
whether the previous text node ended in whitespace. This was not
actually necessary, so let's get rid of it.
Previously LibLine accepted read callbacks while it was in the process
of reading input, this wasn't an issue as no async code was being
executed up until the Shell autocompletion came along.
Simply defer input processing while processing input to avoid causing
problems.
Fixes#13280.
We now support generating top-left submatrices from a `Gfx::Matrix`
and we move the normal transformation calculation into
`SoftGPU::Device`. No functional changes.
We were normalizing data read from vertex attribute pointers based on
their usage, but there is nothing written about this behavior in the
spec or in man pages.
When we implement `glVertexAttribPointer` however, the user can
optionally enable normalization per vertex attribute pointer. This
refactors the `VertexAttribPointer` to have a `normalize` field so we
can support that future implementation.
We were transforming the vertices' normals twice (bug 1) and
normalizing them after lighting (bug 2). In the lighting code, we were
then diverting from the spec to deal with the normal situation, which
is now no longer needed.
This fixes the lighting of Tux in Tux Racer.
This patch reimplements inset property resolution based on the new
CSS Positioned Layout specification. Nothing should change for
left/right insets, but we gain support for top/bottom. :^)
Relatively positioned boxes should not affect the *layout* of their
siblings. So instead of applying relative inset as a layout-time
translation on the box, we now perform the adjustment at the paintable
level instead.
This makes position:relative actually work as expected, and exposes some
new bugs we need to take care of for Acid2. :^)
Before this the flex layout didn't take into account the applied
borders or padding while laying out the items.
The child's top and left borders would get painted over the
parent's borders, also due to it not taking borders into account,
children with borders would overlap each other.
Due to it not taking padding into account, the children would get
drawn outside the parent element.
If a C++ object already has a JS wrapper, we don't need to go through
the expensive type checks to figure out which kind of wrapper to create.
Instead, just return the wrapper we already have!
This gives a noticeable increase in smoothness on Acid3, where ~10% of
CPU time was previously spent doing RTTI type checks in wrap(). With
these changes, it's down to ~1%.
This reverts commit 2b2915656d.
While this adjustment is bogus, it is currently responsible for putting
CenterLeft aligned scalable text in the right position.
This is going to take a bunch of work to get right.