This makes it easy for the user to just throw the mouse at the corner
of the screen and obtain the desired outcome (eg. opening the start
menu), without having to precisely position the cursor over one of the
buttons.
We care about showing 'Assistant' app as fast as possible when the
hotkey is pressed. In order to do that, we can parse the `.af` file
ahead of time and have it ready to use.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
Make the taskbar 27 pixels tall instead of 28. This makes the button
icons and applets vertically centered.
On a related note, this required touching *way* too many places..
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.
This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.