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10 commits

Author SHA1 Message Date
Jelle Raaijmakers
4703e8cbcf LibGL: Make texture coordinates a FloatVector4
In OpenGL, texture coordinates can have up to 4 values. This change
will help with easy application of texture coordinate matrix
transformations in the future.

Additionally, correct the initial value for texture coordinates to
`{ 0.f, 0.f, 0.f, 1.f}`.
2021-12-21 12:58:58 -08:00
Stephan Unverwerth
47a4737110 LibGL: Fix texture sampling texel coordinate calculation
Previously we multiplied the interpolated texture coordinates by
width - 1 and height - 1 instead of width and height which resulted in
some wrongly mapped textures, especially visible in the glquake light
maps.

This also corrects the wrap mode being wrongly swapped for s/t
coordinates.

Since we do not have texture borders implemented yet we always use
GL_CLAMP_TO_EDGE for all clamping wrap modes for the time being.
2021-12-19 18:39:26 -08:00
Nico Weber
b8dc3661ac Libraries: Fix -Wunreachable-code warnings from clang 2021-10-08 23:33:46 +02:00
Andreas Kling
6ad427993a Everywhere: Behaviour => Behavior 2021-09-07 13:53:14 +02:00
Stephan Unverwerth
39ff1459f8 LibGL: Improve texture sampling performance
GL_NEAREST: Remove unnecessary modulo. UV is always in range due to
wrapping.
GL_LINEAR: Rewrite filter equation to save a few math operations.
2021-08-18 20:30:58 +02:00
Stephan Unverwerth
59998ff0b2 LibGL: Return white texel when sampling uninitialized texture 2021-08-18 20:30:58 +02:00
Stephan Unverwerth
00d527bc25 LibGL: Implement GL_LINEAR texture filter 2021-08-12 20:57:19 +02:00
Stephan Unverwerth
e0fef60241 LibGL: Implement "mirrored repeat" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
8902efa52d LibGL: Implement "clamp" wrap mode 2021-08-12 18:58:41 +02:00
Stephan Unverwerth
12785849aa LibGL: Turn Sampler2D into an actual class
This extracts the sampler functionality into its own class.
Beginning with OpenGL 3 samplers are actual objects, separate
from textures. It makes sense to do this already as it also
cleans up code organization quite a bit.
2021-08-12 18:58:41 +02:00