Jesse Buhagiar 
								
							 
						 
						
							
							
							
							
								
							
							
								8298e406a4 
								
							 
						 
						
							
							
								
								LibGL: Use Texture Units in Rasterizer and Context  
							
							... 
							
							
							
							The Context and Software Rasterizer now gets the array of texture units
instead of a single texture object. _Technically_, we now support some
primitive form of multi-texturing, though I'm not entirely sure how well
it will work in its current state. 
							
						 
						
							2021-05-31 14:59:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jesse Buhagiar 
								
							 
						 
						
							
							
							
							
								
							
							
								52e5d3c961 
								
							 
						 
						
							
							
								
								LibGL: Implement basic texture units  
							
							... 
							
							
							
							These are merely a way to hold the different texture target bind
points that a texture can be bound to. 
							
						 
						
							2021-05-31 14:59:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stephan Unverwerth 
								
							 
						 
						
							
							
							
							
								
							
							
								fde0045ebe 
								
							 
						 
						
							
							
								
								LibGL: Introduce Texture base class for all texture types  
							
							
							
						 
						
							2021-05-30 00:32:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jesse Buhagiar 
								
							 
						 
						
							
							
							
							
								
							
							
								4f324ba4d7 
								
							 
						 
						
							
							
								
								LibGL: Implement Texture State Management  
							
							... 
							
							
							
							Some very primitive Texture State management. Data can now be
uploaded to textures. 
							
						 
						
							2021-05-26 16:36:53 +04:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jesse Buhagiar 
								
							 
						 
						
							
							
							
							
								
							
							
								21dff6d40b 
								
							 
						 
						
							
							
								
								LibGL: Add Texture Name Allocation  
							
							... 
							
							
							
							Texture names can now be allocated via
`glGenTextures` and deallocated via `glDeleteTextures`. 
							
						 
						
							2021-05-26 16:36:53 +04:30