`memcpy()` and `memmove()` are functionally equivalent if the source and
destination memory regions do not overlap. If this is the case, we
should prefer `memcpy()` as it's implemented in a simpler and faster
way. As our `memcpy()` starts copying from the lowest address first,
relaxing a `memmove()` call to `memcpy()` is safe if the destination:
- starts at a lower address than the source
- starts at a higher address than the source's end
Using local variables to store function parameters makes Kraken tests
run 7-10% faster.
For now this optimization is limited to only be applied if:
- Parameter does not use destructuring assignment
- None of the function params has default value
- There is no access to "arguments" variable inside function body
Converting a base value to an Object is performed by Reference::delete_.
Doing this early in the bytecode operator could be observable, although
it would likely be the first observable step in Reference::delete_
anyways. This will just align these operators with upcoming operators
for super references, where doing this coercion first will be observable
(we need to throw an exception for deleting a super property before this
coercion).
This is (part of) a normative change in the ECMA-262 spec. See:
d09532c
We recently implemented other parts of that commit in LibJS, but missed
this change:
442ca4f9b42b19d1b5ab
The main missing features are rootMargin, proper nested browsing
context support and content clip/clip-path support.
This makes images appear on some sites, such as YouTube and
howstuffworks.com.
These are not strictly unresolvable references. Treating them as such
fails an assertion in the `delete UnaryExpression` semantic (which is
Reference::delete_ in our implementation) - we enter the unresolvable,
branch, which then asserts that the [[Strict]] slot of the reference is
false.
We've peppered this workaround around the code base as needed in a few
different ways. This adds a helper class to perform this workaround in
order to simplify doing so, and ensure cleanup occurs in a RAII fashion.
This also makes it easier to grep for places where this workaround is
employed.
- Pre-allocate and reuse sample decompression buffers. In many FLAC
files, the amount of samples per frame is either constant or the
largest frame will be hit within the first couple of frames. Also,
during audio output, we need to move and combine the samples from the
decompression buffers into the final output buffers anyways. Avoiding
the reallocation of these large buffers provides an improvement from
16x to 18x decode speed on strongly compressed but otherwise usual
input.
- Leave a FIXME for a similar improvement that can be made in the
residual decoder.
- Pre-allocate audio chunks if frame size is known.
- Use reasonable inline capacities in several places where we know the
maximum or usual capacity needed.
This now searches the memory in blocks, which should be slightly more
efficient. However, it doesn't make much difference (e.g. ~1% in LZMA
compression) in most real-world applications, as the non-hint function
is more expensive by orders of magnitude.
The "operation modes" of this function have very different focuses, and
trying to combine both in a way where we share the most amount of code
probably results in the worst performance.
Instead, split up the function into "existing distances" and "no
existing distances" so that we can optimize either case separately.
We will be adding extra logic to the CircularBuffer to optimize
searching, but this would negatively impact the performance of
CircularBuffer users that don't need that functionality.
Instead of using a seek tolerance value to get close enough to the
target, we can skip frames forward until we pass the target, then seek
back to the previous frame. That puts us in a position to immediately
decode the frame containing the target sample.
Previously, the FLAC loader would not skip samples to reach its seek
target if it saw that the current sample in the loader is closer to the
target than the seek point it finds. This prevents seeking forward when
there are no seek points past the current position.
Previously, the calculation of the distance to the previous seekpoint
would always behave as if a seek point existed at sample 0, meaning
that it would never place a seek point there. If we instead treat it as
the maximum distance if no sample is present, a seek point will be
placed.
If the seek table was incomplete, without any seek points available
before the target point, `SeekTable::seek_point_before()` would instead
return the first seek point after the target. Check whether the seek
point is before the target before returning it.
When the containing block has an indefinite width, any descendants with
a percentage size should resolve that against 0, not infinity.
Fixes an assertion failure when loading https://www.gnu.org/
We achieve this by making properties that accept a custom-ident value
skip the "someone else's vendor prefix" check for values that start with
a `-` character.
This fixes an issue where e.g `font-family: Arial, -apple-system` would
be rejected by the parser completely. We now treat `-apple-system` like
an identifier in such cases.
Also add `valid-types` metadata for the `font-family` property so this
actually works. :^)
The inspector widget now has a new ARIA tab which displays an
individual element's ARIA properties and state. The view itself
is pretty basic for now, just being a table- there is definitely room
for some better UX here but it's enough for a first cut.
We downsample multi-channel files into stereo for now, which at least
makes the other channels listenable. The new multi-channel downmix
helper is intended to be used for other formats with the same or similar
channel arrangement, such as QOA.
Especially FLAC had an issue here before, but the loader infrastructure
itself wouldn't handle end of stream properly if the "available samples"
information didn't match up.