Instead of dumping the dying thread's backtrace in the signal handling
code, wait until we're finalizing the thread. Since signalling happens
during scheduling, the less work we do there the better.
Basically the less that happens during a scheduler pass the better. :^)
This has several significant changes to the networking stack.
* Significant refactoring of the TCP state machine. Right now it's
probably more fragile than it used to be, but handles quite a lot
more of the handshake process.
* `TCPSocket` holds a `NetworkAdapter*`, assigned during `connect()` or
`bind()`, whichever comes first.
* `listen()` is now virtual in `Socket` and intended to be implemented
in its child classes
* `listen()` no longer works without `bind()` - this is a bit of a
regression, but listening sockets didn't work at all before, so it's
not possible to observe the regression.
* A file is exposed at `/proc/net_tcp`, which is a JSON document listing
the current TCP sockets with a bit of metadata.
* There's an `ETHERNET_VERY_DEBUG` flag for dumping packet's content out
to `kprintf`. It is, indeed, _very debug_.
KBuffers are now zero-filled on demand instead of up front. This means
that you can create a huge KBuffer and it will only take up VM, not
physical pages (until you access them.)
We were short-circuiting the page fault handler a little too eagerly
for page-not-present faults in kernel memory.
If the current page directory already has up-to-date mapps for kernel
memory, allow it to progress to checking for zero-fill conditions.
This will enable us to have lazily populated kernel regions.
This allows the page fault code to find the owning PageDirectory and
corresponding process for faulting regions.
The mapping is implemented as a global hash map right now, which is
definitely not optimal. We can come up with something better when it
becomes necessary.
Sometimes you're only interested in either user OR kernel regions but
not both. Let's break this into two functions so the caller can choose
what he's interested in.
If we were using a ProcessPagingScope to temporarily go into another
process's page tables, things would fall apart when hitting a kernel
NP fault, since we'd clone the kernel page directory entry into the
*currently active process's* page directory rather than cloning it
into the *currently active* page directory.
In the userspace, this mimics the Linux pipe2() syscall;
in the kernel, the Process::sys$pipe() now always accepts
a flags argument, the no-argument pipe() syscall is now a
userspace wrapper over pipe2().
Instead of generating ByteBuffers and keeping those lying around, have
these filesystems generate KBuffers instead. These are way less spooky
to leave around for a while.
Since FileDescription will keep a generated file buffer around until
userspace has read the whole thing, this prevents trivially exhausting
the kmalloc heap by opening many files in /proc for example.
The code responsible for generating each /proc file is not perfectly
efficient and many of them still use ByteBuffers internally but they
at least go away when we return now. :^)
A KBuffer always contains a valid KBufferImpl. If you need a "null"
state buffer, use Optional<KBuffer>.
This makes KBuffer very easy to work with and pass around, just like
ByteBuffer before it.
There's no need for send_ipv4() to take a ByteBuffer&&, the data is
immediately cooked into a packet and transmitted. Instead, just pass
it the address+length of whatever buffer we've been using locally.
The more we can reduce the pressure on kmalloc the better. :^)
The situations in IPv4Socket and LocalSocket were mirrors of each other
where one had implemented read/write as wrappers and the other had
sendto/recvfrom as wrappers.
Instead of this silliness, move read and write up to the Socket base.
Then mark them final, so subclasses have no choice but to implement
sendto and recvfrom.
This memory is not accessible to userspace and comes from the kernel
page allocator, not from the kmalloc heap. This makes it ideal for
larger allocations.
Fork the IPC Connection classes into Server:: and Client::ConnectionNG.
The new IPC messages are serialized very snugly instead of using the
same generic data structure for all messages.
Remove ASAPI.h since we now generate all of it from AudioServer.ipc :^)
Instead of doing everything manually in C++, let's do some codegen.
This patch adds a crude but effective IPC definition parser, along
with two initial definition files for the AudioServer's client and
server endpoints.
- "seekable": whether the fd is seekable or sequential.
- "class": which kernel C++ class implements this File.
- "offset": the current implicit POSIX API file offset.
In the future, we should allow mounting any block device. At the moment
there is too much filesystem code that depends on the underlying device
being a DiskDevice.
- You must now have superuser privileges to use mount().
- We now verify that the mount point is a valid path first, before
trying to find a filesystem on the specified device.
- Convert some dbgprintf() to dbg().
It is now possible to mount ext2 `DiskDevice` devices under Serenity on
any folder in the root filesystem. Currently any user can do this with
any permissions. There's a fair amount of assumptions made here too,
that might not be too good, but can be worked on in the future. This is
a good start to allow more dynamic operation under the OS itself.
It is also currently impossible to unmount and such, and devices will
fail to mount in Linux as the FS 'needs to be cleaned'. I'll work on
getting `umount` done ASAP to rectify this (as well as working on less
assumption-making in the mount syscall. We don't want to just be able
to mount DiskDevices!). This could probably be fixed with some `-t`
flag or something similar.
We were forgetting where we put the userspace thread stacks, so added a
member called Thread::m_userspace_thread_stack to keep track of it.
Then, in ~Thread(), we now deallocate the userspace, kernel and signal
stacks (if present.)
Out of curiosity, the "init_stage2" process doesn't have a kernel stack
which I found surprising. :^)