This makes it easy to set up a realm, global object and root execution
context with a single call to LibJS. It will be useful to basically
everyone except LibWeb.
Build a grid snapped to device pixels and use it to construct the
rectangles for the cell edges, same as for collapsed borders. This is
especially important when border-spacing is set to 0 since it avoids
gaps between adjacent cells which have borders set.
- Out-of-flow items should not affect grid layout
- "The static position of an absolutely-positioned child of a grid
container is determined as if it were the sole grid item in a grid
area whose edges coincide with the content edges of the grid
container."
When determining the precedence of the + and - operators, the parser
always returned the precedence using these operators in a binary
expression (lower than division!). The context of whether the operator
is used in a unary or binary expression must be taken into account.
This invariant is enforced by the fact that `NonnullGCPtr` can only be
constructed from references.
This commit fixes an instance where we compared a pointer to null after
we have already dereferenced it.
The compiler-generated copy constructor and copy assignment operator
already do the right thing (which is to simply copy the underlying
pointer).
The [Itanium C++ ABI][1] treats any class with non-trivial copy/move
constructors and destructors as non-trivial for the purposes of calls --
even if they are functionally identical to the compiler-generated ones.
If a class is non-trivial, it cannot be passed or returned in registers,
only via an invisible reference, which is worse for codegen. This commit
makes `{Nonnull,}GCPtr` trivial.
As the compiler can be sure that capturing a `GCPtr` by value has no
side effects, a few `-Wunused-lambda-capture` warnings had to be
addressed in LibWeb.
GCC seems to have a bug that prevents `ExceptionOr<Variant<GCPtr<T>>>`
from being implicitly constructed from `GCPtr<T>` after this change. A
non-invasive workaround is to explicitly construct the inner Variant
type.
[1]: https://itanium-cxx-abi.github.io/cxx-abi/abi.html#non-trivial
This method will be used by the package manager code to render an actual
Port's name to raw text as it is stored as relative URL currently in the
AvailablePorts.md file.
Previously, case-change operations did not produce visible results.
As of now, setting `m_chars_touched_in_the_middle` to a non-zero value
results in refreshing the whole line. So case-change operations now set
that variable (causing a line refresh) in order to produce visible
results as expected.
This method can be used to force the current process to sleep, waiting
for a debugger to attach. On attach, the debugger breaks at the callsite
directly.
This is tested on Linux and macOS, in Clion and also terminal gdb and
lldb.
The user can now save, load, and view calendars. A calendar is made up
of an array of events which are saved in a JSON file. In the future we
should implement the iCalendar standard instead of using a custom
format.
The features provided by these classes should be used eventually, but so
far we've been maintaining these classes for over 2 years without any
actual use. We can restore them when it comes time to actually use them.
This will ensure that we don't leak any memory while playing back
audio.
There is an expectation value in the test that is only set to true when
PulseAudio is present for the moment. When any new implementation is
added for other libraries/platforms, we should hopefully get a CI
failure due to unexpected success in creating the `PlaybackStream`.
To ensure that we clean up our PulseAudio connection whenever audio
output is not needed, add `PulseAudioContext::weak_instance()` to allow
us to check whether an instance exists without creating one.
If we don't clear the callbacks, they may be called after our functions
are deleted.
Disconnecting the stream also doesn't appear to be done automatically
when calling `pa_stream_unref()` for the last time, so let's do that.
We don't want to pull the stream out from under our PulseAudio main
loop, so call these with the lock to ensure that nothing is touching
them.
The `pa_threaded_mainloop_stop()` call does not require lock as it sets
a flag to tell the main loop to exit.
The mutex used to protect from multiple threads creating PulseAudio
contexts simultaneously could remain locked when an application exited.
The static variables' destructors could be called on the main thread
while another thread is running `PulseAudioContext::instance()` and
synchronously connecting to a PulseAudio daemon. This would cause an
assertion in Mutex that it is unlocked upon its destructor being
called.
By creating a static `ScopeGuard` that locks and immediately unlocks
the mutex, we can ensure that the main thread waits for the connection
to succeed or fail. In most cases, this will not take long, but if the
connection is timing out, it could take a matter of seconds.
Now that `Thread` keeps itself alive when it is running detached, we do
not need to hold onto it in the PulseAudio playback stream's internal
state object. This was a hack that did not work correctly because the
`Thread` object and its action `Function` would be deleted before the
action had exited and cause a crash.
Previously, a `Thread` could be deleted while its action was running,
even if it was running detached.
By changing it to be atomically reference counted, and incrementing the
count when starting the action, we can keep the Thread and its running
action `Function` alive until it exits. Thus, detached `Thread` objects
can be deleted by the thread creating them and allowed to die
naturally.
Inheritance from `EventReceiver` on the `Thread` class was only used in
the `BackgroundAction` class, where the children vector was keeping the
action alive until the work was completed. However, this can be
accomplished by instead capturing a `NonnullRefPtr` of `this`. The work
function can then avoid having to remove the `BackgroundAction` from
its parent `Thread` when the work completes.
A typo in the changes to our userland timekeeping classes caused us to
make a syscall every time we want to check whether a timer is ready to
fire in `EventLoopManagerUnix::wait_for_events()`. Instead, only use
coarse time, and get it immediately before it is used in both cases.
This reduces CPU usage by an (eyeballed) 20-30% while playing back
video with VideoPlayer.
Before painting the borders, build a grid snapped to device pixels and
use it to construct the rectangles for the cell edges. Also adjust
their starting coordinate and size such that they join correctly
without overhangs. This approach works at all zoom levels.
Previously, typing e.g. `/home/anon` in the filename field of the
FilePicker resulted in an error for applications expecting an existing
file to open. Intuitively I expected the file picker to navigate to the
directory I typed there, similar to what we have with the location text
box at the top, so I changed it to do exactly that :^)
This makes event handler to try to find scrollable paintable in the
chain of containing blocks of hit box. This is very naive and will
have to be improved in the future.
It is only PaintableBox that can have scrollable overflow so it doesn't
make sense to have handle_mousewheel() implementation in Paintable.
Also new implementation of handle_mousewheel() takes in account overflow
limits from scrollable_overflow_rect().