The audio element behaves a bit differently than the video element in
that the audio element drives itself on a timer (as opposed to LibVideo
notifying the video element when a frame is available). So if an audio
element is paused while seeking, we wouldn't receive an updated playback
position until the element is unpaused.
This fixes an issue where you would have to click the play button twice
to re-start an audio track after it reached the end.
Previously, using an identifier color like `currentColor` would fail to
parse, since we look at ident tokens (and reject unrecognised ones)
before trying to parse colors.
When resolving a percentage min-width or min-height size against a
containing block currently under a min-content constraint, we should act
as if the containing block has zero size in that axis.
The idea here is to let us decide ahead of time what components to paint
depending on the size available. We currently paint each component left-
to-right, until we run out of room. This implicitly gives priority to
the left-most components.
We will soon paint volume controls on the right-side of the timeline.
Subjectively, they should have a higher priority than, say, the timeline
scrubbing bar (i.e. it's more important to be able to mute audio than to
seek). By computing these components before painting, we can more easily
allocate sections to the components in priority order, until the area
remaining has been depleted.
It can take some time to download / decode a media resource. During this
time, its duration is set to NaN. The media control box would then have
some odd rendering glitches as it tried to treat NaN as an actual time.
Once we do have a duration, we also must ensure the media control box is
updated.
This is technically "undefined behavior" per CSS 2.2, but it seems
sensible to mirror the behavior of max-height in the same situation.
It also appears to match how other engines behave.
Fixes#19242
As it turns out, making everyone piggyback on HTML::ImageRequest had
some major flaws, as HTMLImageElement may decide to abort an ongoing
fetch or wipe out image data, even when someone else is using the same
image request.
To avoid this issue, this patch introduces SharedImageRequest, and then
implements ImageRequest on top of that.
Other clients of the ImageRequest API are moved to SharedImageRequest
as well, and ImageRequest is now only used by HTMLImageElement.
This fixes an issue with image data disappearing and leading to asserts
and/or visually absent images.
The margin from the containing blocks shouldn't be included in the
amount by which we increment x after a float was places. That coordinate
should be relative to the containing block.
Fixes the comments layout on https://lobste.rs.
This AO will be used in the Web::FileAPI::Blob::get_stream()
implementation to enqueue all data in the blob to the stream.
There are still plenty of cases to handle, but this appears to be enough
for the basic case of reading all chunks from a readable stream until it
is done.