* A PageView is a view onto a Page object.
* A Page always has a main Frame (root of Frame tree.)
* Page has a PageClient. PageView is a PageClient.
The goal here is to allow building another kind of view onto
a Page while keeping the rest of LibWeb intact.
This patch introduces support for more than just "absolute px" units in
our Length class. It now also supports "em" and "rem", which are units
relative to the font-size of the current layout node and the <html>
element's layout node respectively.
We don't support incremental relayout of subtrees (only single nodes)
but let's not crash the browser just because this happens. We can keep
the browser up and just complain in the debug log instead.
This patch introduces a bunch of things:
- Subframes (Web::Frame::create_subframe())
- HTMLIFrameElement (loads and owns the hosted Web::Frame)
- LayoutFrame (layout and rendering of the hosted frame)
There's still a huge number of things missing, like scrolling, overflow
handling, event handling, scripting, etc. But we can make a little
iframe in a document and it actually renders another document there.
I think that's pretty cool! :^)
LayoutReplaced now has intrinsic width, height and ratio. Only some of
the values may be present. The layout algorithm takes the various
configurations into account per the CSS specification.
This is still pretty immature but at least we're moving forward. :^)
This patch adds ImageResource as a subclass of Resource. This new class
also keeps a Gfx::ImageDecoder so that we can share decoded bitmaps
between all clients of an image resource inside LibWeb.
With this, we now share both encoded and decoded data for images. :^)
I had to change how the purgeable-volatile flag is updated to keep the
volatile-images-outside-the-visible-viewport optimization working.
HTMLImageElement now inherits from ImageResourceClient (a subclass of
ResourceClient with additional image-specific stuff) and informs its
ImageResource about whether it's inside the viewport or outside.
This is pretty awesome! :^)
There's more to life than inline-vs-block, so we have to take all the
non-block non-inline display types into account when computing whether
a block should say children_are_inline() == true.
.. and make travis run it.
I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.
It also checks the presence of a (single) blank line above and below the
"#pragma once" line.
I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.
I also ran clang-format on the files I modified.
We now implement the somewhat fuzzy shrink-to-fit algorithm when laying
out inline-block elements with both block and inline children.
Shrink-to-fit works by doing two speculative layouts of the entire
subtree inside the current block, to compute two things:
1. Preferred minimum width: If we made a line break at every chance we
had, how wide would the widest line be?
2. Preferred width: We break only when explicitly told to (e.g "<br>")
How wide would the widest line be?
We then shrink the width of the inline-block element to an appropriate
value based on the above, taking the available width in the containing
block into consideration (sans all the box model fluff.)
To make the speculative layouts possible, plumb a LayoutMode enum
throughout the layout system since it needs to be respected in various
places.
Note that this is quite hackish and I'm sure there are smarter ways to
do a lot of this. But it does kinda work! :^)
Add reasonable support for all values of white-space CSS property.
Values of the property are translated into a 3-tuple of rules:
do_collapse: whether whitespace is to be collapsed
do_wrap_lines: whether to wrap on word boundaries when
lines get too long
do_wrap_breaks: whether to wrap on linebreaks
The previously separate handling of per-line splitting and per-word
splitting have been unified. The Word structure is now a more
general Chunk, which represents different amounts of text depending
on splitting rules.
When hit testing encountered a block with inline children, we assumed
that the inline children are nothing but text boxes. An inline-block
box is actually a block child of a block with inline children, so we
have to handle that scenario as well. :^)
Fixes#2353.
Many properties can now have percentage values that get resolved in
layout. The reference value (what is this a percentage *of*?) differs
per property, so I've added a helper where you provide a reference
value as an added parameter to the existing length_or_fallback().
Previously we would only check if the border width property is empty and
skip drawing in that case, and enforcing a minimum width of 1px
otherwise - but "border: 0;" should not paint a border :^)
This is a workaround for the silly issue where some content would move
one pixel upward on every layout. The block layout code was finding
the list item marker and doing regular inline layout on it. We were not
prepared to handle this, which caused it to move in a silly way.
For now, just regenerate markers on every layout to work around the
issue. In the future we should figure out a nice way to layout markers.
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
We will no longer create bitmap buffers for canvases that exceed a
total area of (16384 * 16384) pixels. This matches what some other
browser do.
Thanks to @itamar8910 for finding this! :^)
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This momentarily handles the CSS property "position: absolute;" in
combination with the properties "top" and "left", so that elements can
be placed anywhere on the page independently from their parents.
Statically positioned elements ignore absolute positioned elements when
calculating their position as they don't take up space.
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.
The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.
Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.
This is really quite cool. :^)