GObjects can now register a timer with the GEventLoop. This will eventually
cause GTimerEvents to be dispatched to the GObject.
This needed a few supporting changes in the kernel:
- The PIT now ticks 1000 times/sec.
- select() now supports an arbitrary timeout.
- gettimeofday() now returns something in the tv_usec field.
With these changes, the clock window in guitest2 finally ticks on its own.
- Make it track the mouse cursor just like GButton does so that changes only
get committed if the mouseup event happens while inside the widget rect.
- Draw a focus rect around the box when appropriate.
- When focused, support toggling the checked state with the space bar.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.
After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.
This stuff leaves us with a lot of badly named things. Need to fix that.
To start painting, call:
gui$get_window_backing_store()
Then finish up with:
gui$release_window_backing_store()
Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.
This patch also adds a WSWindowLocker that is exactly what it sounds like.
There is some trouble here with the asynchronous nature of WindowServer
and the single per-window backing store we're drawing into. If we start
repainting a widget with a pending invalidation, that invalidation might
get flushed by the WindowServer mid-paint.