A GPU (driver) is now responsible for reading and writing pixels from
and to user data. The client (LibGL) is responsible for specifying how
the user data must be interpreted or written to.
This allows us to centralize all pixel format conversion in one class,
`LibSoftGPU::PixelConverter`. For both the input and output image, it
takes a specification containing the image dimensions, the pixel type
and the selection (basically a clipping rect), and converts the pixels
from the input image to the output image.
Effectively this means we now support almost all OpenGL 1.5 formats,
and all custom logic has disappeared from:
- `glDrawPixels`
- `glReadPixels`
- `glTexImage2D`
- `glTexSubImage2D`
The new logic is still unoptimized, but on my machine I experienced no
noticeable slowdown. :^)
This commit implements glClipPlane and its supporting calls, backed
by new support for user-defined clip planes in the software GPU clipper.
This fixes some visual bugs seen in the Quake III port, in which mirrors
would only reflect correctly from close distances.