These instances were detected by searching for files that include
IterationDecision.h, but don't match the regex:
\\bIterationDecision(?!\.h>)\\b
This is the only symbol defined by IterationDecision.h.
In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
The existing `load_from_gml()` methods look the same as before from the
outside. Inside though, they now forward to `try_load_from_gml()` which
returns Error when things go wrong. It also now calls the `try_create()`
factory method for Objects instead of the `construct()` one.
Previously, If the widget was unfocused, the selection start index
would be invalid. This would result in invalid selections when doing
shift+click on the widget (while it is unfocused).
Now, we reassign the selection start index to current index
before we initiate multiselection, if selection start index is invalid.
Should Fix SerenityOS#11999 and the same bug inside FileManager.
We didn't take the scroll value into account when we were converting
a position to an index, which basically prevented us from selecting a
desired file if a list wasn't small enough to fit entirely in the widget
box.
Having a `Point`, `Rect` or `Size` claim it's `null` is silly. We have
`Optional<T>` for that. For `Point`, rename `is_null` to `is_zero` to
better reflect what we're testing. For `Rect` and `Size`, `is_null` is
removed outright.
Also, remove `is_empty` from `Point`. Points can't be empty.
Both widgets now make use of their base class's scrolling timer and
now always accept drag selection updates on mousemove_event().
This guarantees much snappier feeling selections when actively moving
the mouse.
Renames on_automatic_scrolling_timer_fired() =>
automatic_scrolling_timer_did_fire()
The 'on_' prefix is usually reserved for AK::Function hooks.
Renames set_automatic_scrolling_{active,timer}() =>
set_automatic_scrolling_timer_active()
For consistency, accuracy, and header file A E S T H E T I C S
Previously, automatic cursor tracking widgets consumed all mouse
events but did not update their own hover state while active, meaning
Enter and Leave events were not being dispatched.
Fixes TextEditor's automatic selection scroll timer failing to stop
and start while autotracking. Its manual workaround in mousedown
is no longer needed.
Before this patch, when having the initial spinbox color value
(Color::White), if you changed the color value in the vertical color
picker it didn't update the spinbox's colors.
This is fixed by manually calling update() in the color picker's
onchange() handler if the new color is equal to the previous color,
which is the case in the initial spinbox's case as it will always be
white unless it is changed (and won't be affected by the vertical
color picker).
I added a NOTE in the source to explain this "opaque" update() call :))
Selections are always normalized when saving undo commands.
The restore_selection() function reverses this process so
negatively sized selections (created right-to-left) continue
to resize correctly with the keyboard when restored.
Previously the widget used a very rough estimate for visible glyphs
based on viewport and glyph areas. Now it simply figures rows times
columns with a two row overdraw to accommodate fractional glyphs
on either end of visible content. For KaticaRegular10, this ends up
reducing unnecessary glyph iterations during painting by about 30%.
Fixes a slightly oversized content rect and erroneous glyph outer
rect values. Increases glyph rect padding to guarantee at least 1px
between the focus rect and glyph.
Fixes crashing on invalid code points when creating selections
with the keyboard and applying actions to them.
Also adds Home/End key support for selections. Ctrl+Shift+{Home,End}
now extends the selection to the beginning or end of the active range,
respectively. Shift+{Home,End} extends the selection to the start or
end of the row. Alt+{Home,End} resets the selection and moves the
active glyph to the beginning or end of the active range.
Previously selection reset was ignored on active glyph change if the
old glyph equaled the new one. This was an intentional behavior that
allowed selections to resize by dragging the focused glyph, but has
proved more counterintuitive than useful.
Now the widget behaves like other text selection controls: selections
can be reset by clicking anywhere in them or shift can be held to
grow the selection.
This is a bogus size as the map must always have at least 1 glyph
selected, and it was causing occasional desync between selection
contents and the focused glyph when manipulating selections with
the keyboard.
This just corrects an oversight in EditingEngine where we do not
properly signal "we handled this event" for Key_Up and Key_Down like we
do for the other keys
This patch adds a new add_tab() function in GUI::TabWidget that takes
an already created NonnullRefPtr<Widget> object. This allows us to
handle errors while creating the Tab object and then pass it to this
function to actually add the object to the TabWidget.
This patch adds a new add_tab() function in GUI::SettingsWindow that
takes an already created NonnullRefPtr<Tab> object. This allows us to
handle errors while creating the Tab object and then pass it to this
function to actually add the object to the SettingsWindow.
This patch allows returning an `Error` from the `on_complete` callback
in `BackgroundAction`.
It also adds a custom callback to manage errors returned during its
execution.
This patch introduces error propagation to Gfx::SystemTheme to remove
instances of release_value_but_fixme_should_propagate_errors().
Userland applications that have been affected by this change have been
updated to utilise this propagation and as a result 4 such instances of
the aforementioned method have been removed.
Note that this still keeps the old behaviour of putting things in std by
default on serenity so the tools can be happy, but if USING_AK_GLOBALLY
is unset, AK behaves like a good citizen and doesn't try to put things
in the ::std namespace.
std::nothrow_t and its friends get to stay because I'm being told that
compilers assume things about them and I can't yeet them into a
different namespace...for now.
This adds shortcut for inserting a new empty indented line
above/below current cursor position.
- <Ctrl-Return> for inserting line below.
- <Ctrl-Shift-Return> for inserting line above.
This patch adds a visibility state to GUI::Action. All actions default
to being visible. When invisible, they do not show up in toolbars on
menus (and importantly, they don't occupy any space).
This can be used to hide/show context-sensitive actions dynamically
without rebuilding menus and toolbars.
Thanks to Tim Slater for assuming that action visibility was a thing,
which gave me a reason to implement it! :^)
When you select a text area in "bottom-up" way (e.g. from line 10
to line 5), then type the shortcut, the text editor will not
comment those text for you.
Normalize the text range can easily fix this minor bug.
The getters passed to REGISTER_STRING_PROPERTY are never invoked. But if
they were, they would errantly incur an implicit pointer-to-boolean cast
when their return type (Gfx::Bitmap*) is used to construct a JsonValue.
Widget's name are the current way to retrieve them when using GML.
Presently, there is no way to differentiate two items that share the
same name.
`IncrementalSearchBanner` uses common names as "close_button" or
"next_button", prepend them with `incremental_search_banner_` avoid
collisions.
This fixes a bug where the close button of `CrashReporter` was confused
with the one of the search banner.
However, This solution isn't perfect, down the road, we should probably
find a way to warn about equal names and introduce something like
namespace to avoid huge prefixes.