Previously, we were creating a user-agent shadow tree when constructing
a layout tree. This meant that we did DOM manipulation (and consequently
style invalidation) during layout tree construction, which made things
very hard to reason about in Layout::TreeBuilder.
Simply everything by simply creating the UA shadow tree when the input
element inserted into a parent node instead.
Input events have nothing to do with layout, so let's not send them to
layout nodes.
The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
Not sure why these are doubles in the IDL definition, both the IDL in
the spec and the implementation in the CanvasRenderingContext2D class
use integers.
Also add support for HTMLCanvasElement for the image parameter, leading
to replacing HTMLImageElement with the CanvasImageSource Variant type.
Also stub out the 'check the usability of the image argument' and 'is
not origin-clean' operations, while taking into consideration that these
can throw (and require DOM::ExceptionOr).
Services expect cookies to be submitted with forms, especially login
screens.
Allows us to sign in to GitHub (including two factor authentication)
and start using it!
This allows us to submit forms from <button> elements and not just
<input type="submit">
This allows Discord to progress past the username registration :^)
This makes it available for all form associated elements and not just
select and input elements. It also makes it more spec compliant,
especially around the form attribute.
The main thing missing is re-associating form elements with a form
attribute when the form attribute changes or an element with an ID
is inserted/removed or has its ID changed.
A top level browsing context is a browsing context with no parent
browsing context.
However, we considered a top level browsing context to be a browsing
context with no associated browsing context container.
We now validate that the provided tag names are valid XML tag names,
and otherwise throw an "invalid character" DOM exception.
2% progression on ACID3. :^)
Note that we implement .elements as a HTMLCollection for now, instead of
the correct HTMLFormControlsCollection subclass. This covers most
use-cases already.
1% progression on ACID3. :^)
This API now follows the spec a bit more closely, with regards to the
event being dispatched. There are still FIXME's but this is already an
improvement.
2% progression on ACID3. :^)