Drops were handled only by the Preview Widget previously. It probably
made a little more sense before the program redesign, as it took most of
window the space, but now honestly this idea doesn't hold up that well.
These functions return the deprecated `Core::File` class, so let's mark
it as such to avoid possible confusion between future non try_*
functions which will use Core::Stream family classes and to possibly
grab someone's attention. :^)
This patch introduces error propagation to Gfx::SystemTheme to remove
instances of release_value_but_fixme_should_propagate_errors().
Userland applications that have been affected by this change have been
updated to utilise this propagation and as a result 4 such instances of
the aforementioned method have been removed.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Registers the PreviewWidget for addition directly into GML. Fixes
its previous double Frame borders. Also standardizes the Apply and
Reset buttons as DialogButtons and spaces them consistently with
other apps. Gives the TabWidget some tasteful container margins.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This patch introduces two new buttons to apply the current theme being
edited to the whole system and to reset to the previously selected
on disk system theme.
This is quite a radical change. The previous UI was very easy to add new
properties to (just add to the FooRole enum and it automatically
works), but not so nice to use: A ComboBox for selecting a property,
and then a box to edit that property's value. This makes it difficult
to compare different properties or edit multiple together without a lot
of back-and-forth.
This new design gives each property its own editing widgets, with those
categorized into several tabs. To try and avoid increasing the
maintenance burden for this, the UI is generated from the
`windows_tab`, `widgets_tab` and `syntax_highlighting_tab` variables,
which are basically just lists of which properties go in that tab. One
of the `FooProperty.gml` files is loaded to create each property's
widgets.