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5 commits

Author SHA1 Message Date
Andreas Kling
443b043b49 WindowServer: Start implementing a menu system.
I'm going with a global top-of-the-screen menu instead of per-window menus.
The basic idea is that menus will live in the WindowServer and clients can
create menus via WindowServer requests.
2019-02-11 09:47:10 +01:00
Andreas Kling
887b4a7a1a Start working on a simple Launcher app.
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the
middle of the button if present.

Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files.
I wrote a little program to take "raw" files from GIMP and swizzle them into
the correct byte order.
2019-02-07 23:17:06 +01:00
Andreas Kling
2dc9c86bad Kernel: Make Process a Weakable class.
Use this to fix a use-after-free in ~GraphicsBitmap(). We'd hit this when
the WindowServer was doing a deferred destruction of a WSWindow whose
backing store referred to a now-reaped Process.
2019-01-31 07:02:40 +01:00
Andreas Kling
86eae0f8df Let userland retain the window backing store while drawing into it.
To start painting, call:
gui$get_window_backing_store()

Then finish up with:
gui$release_window_backing_store()

Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.

This patch also adds a WSWindowLocker that is exactly what it sounds like.
2019-01-24 23:44:19 +01:00
Andreas Kling
7e5b81fe48 Make a SharedGraphics directory for classes shared between Kernel and LibGUI. 2019-01-19 23:22:46 +01:00
Renamed from Widgets/GraphicsBitmap.h (Browse further)