JS::Value already has the empty state ({} or Value() gives you one.)
Use this instead of wrapping Value in Optional in some places.
I've also added Value::value_or(Value) so you can easily provide a
fallback value when one is not present.
The LZW decode step will now copy and pad LZW data out to 4 bytes if there are
less than 4 bytes remaining in the buffer. This means it will now also work when
the total size of the LZW image data is less than 4 bytes.
Previously, when returning from a pthread's start_routine, we would
segfault. Now we instead implicitly call pthread_exit as specified in
the standard.
pthread_create now creates a thread running the new
pthread_create_helper, which properly manages the calling and exiting
of the start_routine supplied to pthread_create. To accomplish this,
the thread's stack initialization has been moved out of
sys$create_thread and into the userspace function create_thread.
The sniff method is intended to be used for content sniffing. It should be a
cheap test to rapidly rule out whether a candidate image can be successfully
decoded. For the GIF and PNG implementations it simply attempts to decode the
image header, returning true if successful and false if not.
Also:
- Define the GIFLoadingContext structure.
- The load_gif_impl function now returns load operation success, and takes a
reference to a GIFLoadingContext as input.
- Implement GIFImageDecoderPlugin::bitmap which calls onto load_gif_impl.
When selecting the start of a multi-line line, a selection rect was
displayed for the whole line but the text wasn't rendered properly.
This change prevents the selection rect from being drawn in virtual
lines with no selected characters.
We were letting the automatic scrolling timer drive all selection
updates to fix an unwanted acceleration that was happening. However,
if a mousemove occurs *within* the editor widget, we should just
handle it right then and there.
Splitters were slightly oversized to work around the fact that we
were ignoring 2px on both sides of them. Now that the whole splitter
can be interacted with, we can lose 1px of fat and look great! :^)
A GUI::Widget can now set an optional content margin (4x0 by default.)
Pixels in the content margin will be ignored for hit testing purposes.
Use this to allow frame-like widgets (like GUI::Frame!) to ignore any
mouse events in the frame area, and instead let those go to parent.
This allows GUI::Splitter to react "sooner" to mouse events that were
previously swallowed by the child widgets instead of ending up in the
splitter. The net effect is that 2 more pixels on each side of a
splitter handle are now interactive and usable for splitting! :^)
Instead of only looking in the focused widget, we now also look in the
ancestor chain of that widget for any ancestor with a registered action
for the given shortcut.
This makes it possible for parent widgets to capture action activations
while one of their children is focused.
This is required for template literals - we're not quite there yet, but at
least the parser can now tell us when this token is encountered -
currently this yields "Unexpected token Invalid". Not really helpful.
The character is a "backtick", but as we already have
TokenType::{StringLiteral,RegexLiteral} this seemed like a fitting name.
This also enables syntax highlighting for template literals in the js
REPL and LibGUI's JSSyntaxHighlighter.