...{All} to ParentNode. Exposes createDocumentFragment and
createComment on Document. Stubs out the document.body setter.
Also adds ParentNode back :^).
This enables a nice warning in case a function becomes dead code. Also, in the
case of {Event,Node}WrapperFactory.cpp, the corresponding header was forgotten.
This would cause an issue later when we enable -Wmissing-declarations.
Is my clang-format misconfigured? Why is the diff for NodeWrapperFactory.cpp
so large?
These are pretty rare, but they do come up in some places and it's not
hard to support. The Gfx::Font information is approximate (and bad)
but we can fix that separately.
LibWeb keeps growing and the Web namespace is filling up fast.
Let's put DOM stuff into Web::DOM, just like we already started doing
with SVG stuff in Web::SVG.
To prepare for fully qualified tag names, let's call this local_name.
Note that we still keep an Element::tag_name() around since that's what
the JS bindings end up calling into for the Element.tagName property.
"width: 500" is not a valid CSS property in standards mode and should
be ignored.
To plumb the quirks-mode flag into CSS parsing, this patch adds a new
CSS::ParsingContext object that must be passed to the CSS parser.
Currently it only allows you to check the quirks-mode flag. In the
future it will be a good place to put additional information needed
for things like relative URL resolution, etc.
This narrows <div class=parser> on ACID2 to the correct width. :^)
Instead of storing the three-part specificy for every selector,
just mash them together into a 32-bit value instead.
This saves both space and time, and matches the behavior of other
browser engines.
This patch also adds the ability for Length to contain percentage
values. This is a little off-spec, but will make storing and dealing
with lengths a lot easier.
To resolve a Length to a px-or-auto Length, there are now helpers
for that. After calling them, you no longer have to think about
em, rem, %, and such things.
To support z-ordering when painting, the layout tree now has a parallel
sparse tree of stacking contexts. The rules for which layout boxes
establish a stacking context are a bit complex, but the intent is to
encapsulate the decision making into establishes_stacking_context().
When we paint, we start from the ICB (LayoutDocument) who always has a
StackingContext and then paint the tree of StackingContexts where each
node has its children sorted by z-index.
This is pretty crude, but gets the basic job done. Note that this does
not yet support hit testing; hit testing is still done using a naive
treewalk from the root.
To get the expected behavior for <center>, we needed a special text
alignment mode that centers block-level elements (and not just line
box fragments.)