If a widget accept()'s a "drag enter" event, that widget now becomes
the application-wide "pending drop" widget. That state is cleared if
the drag moves over another widget (or leaves the window entirely.)
These events allow widgets to react when a drag enters/leaves their
rectangle. The enter event carries position + mime type, while the
leave event has no information.
If this flag is enabled for a widget, it will be automatically sized
based on its children. This only works for widgets using a layout.
This allows you to put widgets inside each other without having to
manually calculate how large the container should be. It's not the
perfect API but it's a decent progression in ergonomics. :^)
This gets a lot of unecessary includes out of Widget.cpp. Doing this
didn't work before, but improvements in the C library and using dynamic
libraries have likely un-broken it :^).
Also, move the registration global object to an anonymous namespace. No
reason it has to be an extern symbol.
...as well as the few remaining references to set_foreground_color().
These properties are not being used for rendering anymore, presumably
because they completely mess up theming - assigning random white and
gray backgrounds just doesn't work with dark themes.
I've chosen to not replace most of the few remaining uses of this
broken functionality with custom palette colors (the closest
replacement is background_role) for now (except for Minesweeper where
squares with mines are painted red again now), as no one has actually
complained about them being broken, so it must look somewhat decent
(some just look right anyway). :^)
Examples of this are the taskbar buttons, which apparently had a
DarkGray foreground color for minimized windows once - this has since
been replaced with bold/regular font. Another one is the Profiler's
ProfileTimelineWidget, which is supposed to have a white background -
which it didn't have for quite some time, it's grey now (with the
default theme, that is). Doesn't look bad either.
There's no spatial navigation here, Left/Up moves to the previous
sibling in the tab order, while Right/Down moves to the next.
The arrow keys keep focus within the same parent widget, unlike the tab
key which cycles through all focusable widgets in the window.
This makes GUI::MessageBox feel a bit nicer since you can now arrow
between the Yes/No/Cancel buttons. :^)
Now that we have RTTI in userspace, we can do away with all this manual
hackery and use dynamic_cast.
We keep the is<T> and downcast<T> helpers since they still provide good
readability improvements. Note that unlike dynamic_cast<T>, downcast<T>
does not fail in a recoverable way, but will assert if the object being
casted is not a T.
This patch removes size policies and preferred sizes, and replaces them
with min-size and max-size for each widget.
Box layout now works in 3 passes:
1) Set all items (widgets/spacers) to their min-size
2) Distribute remaining space evenly, respecting max-size
3) Place widgets one after the other, adding spacing in between
I've also added convenience helpers for setting a fixed size (which is
the same as setting min-size and max-size to the same value.)
This significantly reduces the verbosity of widget layout and makes GML
a bit more pleasant to write, too. :^)
Fixed sizes are really just shorthands for setting min and max size to
the same value.
This makes it much nicer to express fixed sizes in GML:
Before:
@GUI::Widget {
horizontal_size_policy: "Fixed"
preferred_width: 20
}
After:
@GUI::Widget {
fixed_width: 20
}
This patch adds min_size and max_size properties to GUI::Widget. These
can also be accessed as min_width/min_height and max_width/max_height.
Layouts will respect these constraints and size widgets accordingly.
This patch replaces the UI-from-JSON mechanism with a more
human-friendly DSL.
The current implementation simply converts the GML into a JSON object
that can be consumed by GUI::Widget::load_from_json(). The parser is
not very helpful if you make a mistake.
The language offers a very simple way to instantiate any registered
Core::Object class by simply saying @ClassName
@GUI::Label {
text: "Hello friends!"
tooltip: ":^)"
}
Layouts are Core::Objects and can be assigned to the "layout" property:
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
spacing: 2
margins: [8, 8, 8, 8]
}
}
And finally, child objects are simply nested within their parent:
@GUI::Widget {
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Button {
text: "OK"
}
@GUI::Button {
text: "Cancel"
}
}
This feels a *lot* more pleasant to write than the JSON we had. The fact
that no new code was being written with the JSON mechanism was pretty
telling, so let's approach this with developer convenience in mind. :^)
The focus_dependent_delete_action that sits in the file manager's
toolbar would always remain enabled, even if nothing was selected,
activating it if nothing was selected would then crash the application.
The action is now correctly enabled/disabled, but due to the way
selection works in TreeViews, something is always selected, what really
matters is if the TreeView has something selected, and it has focus.
As it currently stands, there is no way to know when the TreeView's
is_focused status changes. In order for this to work I added a callback
to the Widget class which fires when a widget receives or looses focus.
In that callback, the focus_dependent_delete_action's enabled value is
recalculated.
This returns true if the widget has focus, or if one of its descendant
widgets does. Use this in StackWidget and TabWidget.
This also fixes HackStudio crashing on startup in StackWidget, due to
running before the window has a focused widget.
Every widget now has a GUI::FocusPolicy that determines how it can
receive focus:
- NoFocus: The widget is not focusable (default)
- TabFocus: The widget can be focused using the tab key.
- ClickFocus: The widget can be focused by clicking on it.
- StrongFocus: Both of the above.
For widgets that have a focus proxy, getting/setting the focus policy
will affect the proxy instead.
Instead of everyone overriding save_to() and set_property() and doing
a pretty asymmetric job of implementing the various properties, let's
add a bit of structure here.
Object properties are now represented by a Core::Property. Properties
are registered with a getter and setter (optional) in constructors.
I've added some convenience macros for creating and registering
properties, but this does still feel a bit bulky. We'll have to
iterate on this and see where it goes.
My original idea for GUI building tools was to have the "VisualBuilder"
app generate C++ code which in turn programmatically instantiated UI.
That never really materialized in any useful way beyond static UIs.
This is a fresh, new approach: using JSON to declare the UI and parsing
and constructing this UI at runtime. This will allow for way more
dynamic and flexible approaches to GUI development (I think.)
The basic idea is that you pass a JSON string to Widget::load_from_json
and it takes care of the rest.
This first version supports basic box layouts and instantiation of
arbitrary widgets, as long as those widgets have been registered.
This code has some pretty rough edges right now as it's evolving and
we need to figure out a lot of things about how it should work.
Nevertheless, it feels pretty cool. :^)
We got ourselves into a mess by making widgets override the window
cursor whenever they wanted a custom cursor. This patch introduces a
better solution to that issue: per-widget override cursors.
Each widget now has an override cursor that overrides the window
cursor when that widget is hovered.
Before, we had about these occurrence counts:
COPY: 13 without, 33 with
MOVE: 12 without, 28 with
Clearly, 'with' was the preferred way. However, this introduced double-semicolons
all over the place, and caused some warnings to trigger.
This patch *forces* the usage of a semi-colon when calling the macro,
by removing the semi-colon within the macro. (And thus also gets rid
of the double-semicolon.)
This patch adds Widget::children_clip_rect() which can be overridden
to tighten clipping of a widget's children. The default implementation
simply returns Widget::rect().
A Widget can now have a focus proxy widget. Questions about focus are
redirected to the proxy if present. This is useful if a widget could
logically get focus, but wants one of its child widgets to actually
handle it.
Application::show_tooltip() now keeps track of the application's active
tooltip source widget so it can be updated while being shown when the
same widget updates its tooltip label.
Application::hide_tooltip() will unset the tooltip source widget,
respectively.
This is pretty useful for the ResourceGraph applet's tooltips!
Also re-use the Application::TooltipWindow's rect position in its
set_tooltip() method to avoid flickering from the window temporarily
being moved to 100, 100 and the position adjusted moments later.
This patch adds GUI::FocusEvent which has a GUI::FocusSource.
The focus source is one of three things:
- Programmatic
- Mouse
- Keyboard
This allows receivers of focus events to implement different behaviors
depending on how they receive/lose focus.
Widgets can now opt in to emoji input via set_accepts_emoji_input().
If the focused widget accepts emoji input, we'll pop up a simple dialog
with all the available emojis as clickable buttons.
You can press escape if you change your mind and don't want an emoji.
This UI layout definitely will not scale as we add more emojis, but it
works for the moment, and we can adapt it as we go. Pretty cool! :^)
A GUI::Widget can now set an optional content margin (4x0 by default.)
Pixels in the content margin will be ignored for hit testing purposes.
Use this to allow frame-like widgets (like GUI::Frame!) to ignore any
mouse events in the frame area, and instead let those go to parent.
This allows GUI::Splitter to react "sooner" to mouse events that were
previously swallowed by the child widgets instead of ending up in the
splitter. The net effect is that 2 more pixels on each side of a
splitter handle are now interactive and usable for splitting! :^)
This patch adds a magenta rectangle around the currently inspected
widget. This allows you to browse an app's widget tree somewhat
visually using the Inspector. :^)
This patch adds two new API's:
- WidgetType& GUI::Window::set_main_widget<WidgetType>();
This creates a new main widget for a window, assigns it, and returns
it to you as a WidgetType&.
- LayoutType& GUI::Widget::set_layout<LayoutType>();
Same basic idea, creates a new layout, assigns it, and returns it to
you as a LayoutType&.
This allows windows/widgets to learn when something is being dragged
over them. They can then repaint themselves somehow to indicate that
they are willing to accept a drop.
Currently this is piggybacking somewhat on the mouse event mechanism
in WindowServer. I'm not sure that's the best design but it seemed
easier to do it this way right now.