The overall design is the same, but we change a few things,
like decreasing the amount of blocking forever loops. The goal
is to ensure the kernel won't hang forever when dealing with
buggy hardware.
Also, we reset the channel when initializing it, just in case the
hardware was in bad state before we start use it.
The last IP address in an IPv4 subnet is considered the directed
broadcast address, e.g. for 192.168.3.0/24 the directed broadcast
address is 192.168.3.255. We need to consider this address as
belonging to the interface.
Here's an example with this fix applied, SerenityOS has 192.168.3.190:
[gunnar@nyx ~]$ ping -b 192.168.3.255
WARNING: pinging broadcast address
PING 192.168.3.255 (192.168.3.255) 56(84) bytes of data.
64 bytes from 192.168.3.175: icmp_seq=1 ttl=64 time=0.950 ms
64 bytes from 192.168.3.188: icmp_seq=1 ttl=64 time=2.33 ms
64 bytes from 192.168.3.46: icmp_seq=1 ttl=64 time=2.77 ms
64 bytes from 192.168.3.41: icmp_seq=1 ttl=64 time=4.15 ms
64 bytes from 192.168.3.190: icmp_seq=1 ttl=64 time=29.4 ms
64 bytes from 192.168.3.42: icmp_seq=1 ttl=64 time=30.8 ms
64 bytes from 192.168.3.55: icmp_seq=1 ttl=64 time=31.0 ms
64 bytes from 192.168.3.30: icmp_seq=1 ttl=64 time=33.2 ms
64 bytes from 192.168.3.31: icmp_seq=1 ttl=64 time=33.2 ms
64 bytes from 192.168.3.173: icmp_seq=1 ttl=64 time=41.7 ms
64 bytes from 192.168.3.43: icmp_seq=1 ttl=64 time=47.7 ms
^C
--- 192.168.3.255 ping statistics ---
1 packets transmitted, 1 received, +10 duplicates, 0% packet loss,
time 0ms, rtt min/avg/max/mdev = 0.950/23.376/47.676/16.539 ms
[gunnar@nyx ~]$
This turns the perfcore format into more a log than it was before,
which lets us properly log process, thread and region
creation/destruction. This also makes it unnecessary to dump the
process' regions every time it is scheduled like we did before.
Incidentally this also fixes 'profile -c' because we previously ended
up incorrectly dumping the parent's region map into the profile data.
Log-based mmap support enables profiling shared libraries which
are loaded at runtime, e.g. via dlopen().
This enables profiling both the parent and child process for
programs which use execve(). Previously we'd discard the profiling
data for the old process.
The Profiler tool has been updated to not treat thread IDs as
process IDs anymore. This enables support for processes with more
than one thread. Also, there's a new widget to filter which
process should be displayed.
The previous `LOCKER(..)` instrumentation only covered some of the
cases where a lock is actually acquired. By utilizing the new
`AK::SourceLocation` functionality we can now reliably instrument
all calls to lock automatically.
Other changes:
- Tweak the message in `Thread::finalize()` which dumps leaked lock
so it's more readable and includes the function information that is
now available.
- Make the `LOCKER(..)` define a no-op, it will be cleaned up in a
follow up change.
- UBSAN detected cases where we were calling thread->holding_lock(..)
but current_thread was nullptr.
- Fix Lock::force_unlock_if_locked to not pass the correct ref delta to
holding_lock(..).
Userspace can provide a null argument for the `act` argument to the
`sigaction` syscall to not set any new behavior. This is described
here:
https://pubs.opengroup.org/onlinepubs/007904875/functions/sigaction.html
Without this fix, the `copy_from_user(...)` invocation on `user_act`
fails and makes the syscall return early.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
The previous implementation could allocate on insertion into the completed / pending
sub request vectors. There's no reason these can't be intrusive lists instead.
This is a very minor step towards improving the ability to handle OOM, as tracked by #6369
It might also help improve performance on the IO path in certain situations.
I'll benchmark that later.
Until we get the goodness that C++ modules are supposed to be, let's try
to shave off some parse time using precompiled headers.
This commit only adds some very common AK headers, only to binaries,
libraries and the kernel (tests are not covered due to incompatibility
with AK/TestSuite.h).
This option is on by default, but can be disabled by passing
`-DPRECOMPILE_COMMON_HEADERS=OFF` to cmake, which will disable all
header precompilations.
This makes the build about 30 seconds faster on my machine (about 7%).
Binding to port 0 is used to signal to listen() to bind to any port
that is available. (in serenity's case, to the port range of 32768 to
60999, which are not privileged ports)
While profiling all processes the profile buffer lives forever.
Once you have copied the profile to disk, there's no need to keep it
in memory. This syscall surfaces the ability to clear that buffer.
This command line flag can be used to disable VirtIO support on
certain configurations (native windows) where interfacing with
virtio devices can cause qemu to freeze.
Pressing this combo will dump a list of all threads and their state
to the debug console.
This might be useful to figure out why the system is not responding.
This adds PT_PEEKDEBUG and PT_POKEDEBUG to allow for reading/writing
the debug registers, and updates the Kernel's debug handler to read the
new information from the debug status register.
Helps with bare metal debugging, as we can't be sure our implementation
will work with a given machine.
As reported by someone on Discord, their machine hangs when we attempt
the dummy transfer.
Previously the dynamic loader would become unused after it had invoked
the program's entry function. However, in order to support exceptions
and - at a later point - dlfcn functionality we need to call back
into the dynamic loader at runtime.
Because the dynamic loader has a static copy of LibC it'll attempt to
invoke syscalls directly from its text segment. For this to work the
executable region for the dynamic loader needs to have syscalls enabled.
This enables building usermode programs with exception handling. It also
builds a libstdc++ without exception support for the kernel.
This is necessary because the libstdc++ that gets built is different
when exceptions are enabled. Using the same library binary would
require extensive stubs for exception-related functionality in the
kernel.
This is a very basic implementation that only requests 4096 bytes
of entropy from the host once, but its still high quality entropy
so it should be a good fix for #4490 (boot-time entropy starvation)
for virtualized environments.
Co-authored-by: Sahan <sahan.h.fernando@gmail.com>
This commit includes a lot of small changes and additions needed to
finalize the base implementation of VirtIOQueues and VirtDevices:
* The device specific driver implementation now has to handle setting
up the queues it needs before letting the base device class know it
finised initialization
* Supplying buffers to VirtQueues is now done via ScatterGatherLists
instead of arbitary buffer pointers - this ensures the pointers are
physical and allows us to follow the specification in regards to the
requirement that individual descriptors must point to physically
contiguous buffers. This can be further improved in the future by
implementating support for the Indirect-Descriptors feature (as
defined by the specification) to reduce descriptor usage for very
fragmented buffers.
* When supplying buffers to a VirtQueue the driver must supply a
(temporarily-)unique token (usually the supplied buffer's virtual
address) to ensure the driver can discern which buffer has finished
processing by the device in the case in which the device does not
offer the F_IN_ORDER feature.
* Device drivers now handle queue updates (supplied buffers being
returned from the device) by implementing a single pure virtual
method instead of setting a seperate callback for each queue
* Two new VirtQueue methods were added to allow the device driver
to either discard or get used/returned buffers from the device by
cleanly removing them off the descriptor chain (This also allows
the VirtQueue implementation to reuse those freed descriptors)
This also includes the necessary changes to the VirtIOConsole
implementation to match these interface changes.
Co-authored-by: Sahan <sahan.h.fernando@gmail.com>