We shouldn't assume that the pitch of some arbitrary bitmap memory that
we're wrapping is going to be 16-byte aligned. Instead, just take the
pitch as a parameter.
Also update WindowServer to pass the pitch to the framebuffer bitmaps.
The main changes are twofold:
* Buffer flipping is now controlled by the m_screen_can_set_buffer flag
in WSCompositor. This flag, in turn, is impacted by m_can_set_buffer
flag, in WSScreen. m_can_set_buffer is set in the WSScreen constructor
by checking the return value of fb_set_buffer. If the framebuffer
supports this operation, it will succeed, and we record this fact. This
information is then used by WSCompositor to set its own
m_screen_can_set_buffer flag.
* WSScreen now only requests a resolution change of the framebuffer. The
driver itself is ultimately responsible for what resolution or mode is
actually set, so WSScreen has to read the response from that request,
and has no choice but to accept the answer. This allows the driver to
choose a "close enough" value to what was requested, or simply ignore
it.
The result of this is that there is no special configuration necessary
for WindowServer to work with reduced-capability framebuffer devices.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
The wheel events will end up in GWidget::mousewheel_event(GMouseEvent&)
on the client-side. This patch also implements basic wheel scrolling in
GScrollableWidget via this mechanism. :^)