The AHCI code doesn't rely on x86 IO at all as it only uses memory
mapped IO so we can simply remove the header.
We also simply don't use x86 IO in the Intel graphics driver, so we can
simply remove the include of the x86 IO header there too.
Everything else was a bunch of stale includes to the x86 IO header and
are actually not necessary, so let's remove them to make it easier to
compile non-x86 Kernel builds.
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:
- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable
This patch renames the Kernel classes so that they can coexist with
the original AK classes:
- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable
The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
There's no point in keeping this method as we don't really care if a
graphics adapter is VGA compatible or not because we don't use this
method anymore.
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).
Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.