SystemServer can now create sockets on behalf of services before spawning any
of them, and pass the open socket fd as fd 3. CLocalServer gains a method to
complete the takeover and listen on the passed fd.
This is not used by any services at the moment.
Long ago, there was a fourth stdio default stream, stddbg, connected to the
debug console. It has since been replaced by the dbgputstr() and dbgputch()
syscalls.
3fce2fb205
Remove the last remains of stddbg, as fd 3 is soon going to be reused for socket
takeover.
This patch adds "submit" inputs and default (text box) inputs, as well
as form elements that can be submitted.
Layout of input elements is implemented via a new LayoutWidget class
that allows you to put an arbitrary GWidget in the layout tree.
At the moment, the DOM node sets the initial size of the LayoutWidget,
and then the positioning is done by the normal layout algorithm.
We also now support submitting a <form method="GET">, which does a full
replacing load with a URL based on the form's action + a query string
built from the name/value of input elements within the submitted form.
This is pretty neat! :^)
Before this patch, all of the excess spacing caused by line-height was
"padding" the line boxes below the text.
To fix this, we make line box fragments use the font height as their
height, and then let the inline layout algorithm adjust the Y positions
to distribute the vertical space.
Always paint border edges so they join nicely with their buddy edges.
This makes borders look nice even if all sides have different widths.
Also switch the border code to using floating point numbers since
otherwise things get very ugly very fast.
The borders still look very wrong with any border-width other than 1,
but at least we can see that they have the right color, and end up in
mostly the right place :^)
I broke semi-transparent terminals when I added support for alpha
blending to Painter::fill_rect().
When we fill the terminal widget background, we don't want blending to
take place, we're just looking to replace with an exact color, so now
we can use Painter::clear_rect() for that.
LibProtocol::Client::start_download() now gives you a Download object
with convenient hooks (on_finish & on_progress).
Also, the IPC handshake is snuck into the Client constructor, so you
don't need to perform it after instantiating a Client.
This makes using LibProtocol much more pleasant. :^)
The DownloadFinished message from the server now includes a buffer ID
that can be mapped into the client program.
To avoid prematurely destroying the buffer, the server will hang on to
it until the client lets it know that they're all good. That's what the
ProtocolServer::DisownSharedBuffer message is about.
In the future it would be nice if the kernel had a mechanism to allow
passing ownership of a shared buffer along with an IPC message somehow.
This patch adds ProtocolServer, a server that handles network requests
on behalf of its clients. The first protocol implemented is HTTP.
The idea here is to use a plug-in architecture where any number of
protocols can be added and implemented without having to mess around
with each client program that wants to use the protocol.
A simple client API is provided through LibProtocol::Client. :^)
Here comes the first part of a GIF decoder. It decodes up to the point
of gathering all the LZW-compressed data. The next step is to implement
decompression, and then turn the decompressed data into a bitmap using
the color maps, etc.
Client-side connection objects must now provide both client and server
endpoint types. When a message is received from the server side, we try
to decode it using both endpoint types and then send it to the right
place for handling.
This now makes it possible for AudioServer to send unsolicited messages
to its clients. This opens up a ton of possibilities :^)
This patch adds muting to ASMixer, which works by substituting what we
would normally send to the sound card with zero-filled memory instead.
We do it this way to ensure that the queued sample buffers keep getting
played (silently.)
This is obviously not the perfect way of doing this, and in the future
we should improve on this, and also find a way to utilize any hardware
mixing functions in the sound card.
This patch adds a[foo] and a[foo=bar] attribute selectors.
Note that an attribute selector is an optional part of a selector
component, and not a component on its own.
We were not producing the correct DOM attribute in either of those
cases. "<div attr>" would produce no attribute, and the other would
produce an attribute with null value (instead of an empty value.)
Previously they would resort based on the column immediately when you
mousedown on them. Now we track the click event and show the header
in a pressed state, etc. The usual button stuff :^)
Instead of implicitly copying whatever you select, and pasting when you
middle-click, let's have traditional copy and paste actions bound to
Ctrl+Shift+C and Ctrl+Shift+V respectively.
This code was using the text from the DOM as a reference for how much
whitespace to remove from the end of a line box.
Since the DOM may contain uncollapsed whitespace, it would sometimes
be out of sync with the collapsed text used by the rest of the layout
system.